The first is "economy balancing," a tweak we're sure various governments wish they could enact so easily. Said to be "the first wave of adjustments to the Forza 5 economy," it ups the pace of earning credits and lowers the price of the high-zoot metal. The average difficulty setting will mean 60 percent more credits than before, enabling players to more speedily get into a Ferrari 250 GTO that will cost two million credits instead of six million.
Other updates include drag racing in Free Play and Multiplayer modes, with rounds-of-16 possible in one-on-one heats and eight-up racing all at one time over quarter-mile, half-mile, and full-mile strips. The three Tag modes will introduce competition that defines the phrase "rubbin' is racin'," with players defined as "It" who need to either touch another car in order to spread their juju or avoid being touched by another car in order not to catch said juju.
There are new features for force feedback wheels as well. Turn 10 hasn't said when the update will come, but it is "currently in certification and awaiting final release" so it shouldn't be long.