E3: We log some seat time with DriveClub [w/video]
We sat down for a few quick laps of DriveClub, and came away mildly entertained, but without feeling as though we had a real grasp of what the title will deliver at launch.
As with all of the new-system games, DriveClub is lovely to look at, with flowing and detailed environments surrounding accurately architectured vehicles. After watching the initial teaser trailers for the game, we expected something closer to real-life fidelity in terms of style, however – our demo included games that were stickered up and wearing game-branded liveries. Questionable digital paint jobs aren't a deal-breaker, to be sure, but they did speak to a game that was slightly more arcade-racery than we'd expected.
The physics behind the Audi R8 that we selected to drive were convincing, even if they didn't live up to those we tasted in both GT6 and the newest Forza. Instead, DriveClub seems poised to make its way with expanded options for social and networked racing. Huge numbers of racers will be supported simultaneously, and the Playstation 4 camera will allow you to upload your own pictures with which to tag your cars. (In our demo, this meant a sort of digital Polaroid hanging off the rear bumper of competitor cars, but we're hoping for more advanced options, as well.)
All in, the gameplay was entertaining, but didn't blow our minds for a completely new title. We'll reserve our judgment for playing the full version, however, as DriveClub does seem poised to do it's best work in a sort of massively multi-player environment.
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