• Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
  • Image Credit: Copyright 2013 Damon Lowney / AOL
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Mercedes-Benz designers had the unique challenge of creating a bespoke new car for the recently released Gran Turismo 6, but the automaker took that challenge a step further by creating a full-scale showcar, a concept it debuted at last month's LA Auto Show. The long, low and wide AMG Vision GT is obviously a car not meant for this world (unless, of course, you're J&S World Wide Holdings), but Mercedes has released a video showing how it brought the video game special to life.

After teasing it, unveiling it and giving us some details and a handful of photos over the weekend, Mercedes-Benz finally debuted the real AMG Vision Gran Turismo Concept at the LA Auto Show today, though it's a 1:1-scale model with no powertrain. The car was designed as a virtual supercar for Sony's Gran Turismo 6 racing simulation for Playstation 3 at the request of the game's creator, Kazunori Yamauchi, but we wouldn't be surprised to see some of the concept's design language employed on futu

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