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Codemasters F1 2010 footage – Click above to watch video after the jump

If you're looking for something to keep you thrillingly occupied while you wait (and wait, and wait...) for GT5 to arrive, the lights will go green on Codemasters' F1 2010 on September 21 in the U.S.

To make sure you're paying attention, the company has released a bit more footage of what wheel jockeys can expect: stunning laps around Singapore at night and Abu Dhabi at sunset. Follow the jump for the video and press release. GT5 is going to have to be really, really good...

[Source: Motor World Hype]



Show full PR text
STARS COME OUT AT NIGHT IN f1 2010TM GAMEPLAY VIDEO

Singapore and Yas Marina Circuits Featured in New F1 2010 Gameplay Video, Available at www.formula1-game.com

LOS ANGELES, Calif. - Sept. 15, 2010 - See FORMULA ONE stars race into the night in the new F1 2010 gameplay video released by Codemasters®, now showing at www.formula1-game.com. F1 2010 will be released on September 21 in North America and September 23rd across EPAC territories with a UK street date of September 24th for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.

Showcasing the stunning lighting effects from F1 2010, the new gameplay video features the full 24-car grid taking on the spectacular Singapore night race. For the first time in a FORMULA ONE videogame, players will experience night racing in high-definition as they go wheel-to-wheel on the city streets, set against a backdrop of fireworks and skyscrapers. F1 2010, powered by the award-winning EGO engine, authentically recreates the effect of the circuit's hundreds of thousands of individual light sources as stars including Lewis Hamilon, Fernando Alonso and Sebastian Vettel take on one of the most dramatic events on the FORMULA ONE calendar.

The video also showcases the world's finest racing drivers slicing and dicing at Yas Marina. The 2010 FORMULA 1 ETIHAD AIRWAYS ABU DHABI GRAND PRIX is shown as the race takes place at dusk, highlighting the unique atmosphere at the circuit set to host the final round of the thrilling 2010 FIA FORMULA ONE WORLD CHAMPIONSHIPTM.

F1 2010, the official game of FORMULA ONE, will include all of the official teams, drivers and circuits featuring from this season's thrilling competition. The game can be enjoyed in an extensive career mode, a range of quick-fire races and time trials or full GRAND PRIXTM weekends. Players will experience the exhilaration of racing motorsport's most advanced cars at the world's finest circuits, in single player and online multiplayer modes.

In production at Codemasters Studios Birmingham, F1 2010 is being developed on the EGOTM Game Technology Platform, an evolution of the engine that powered the critically acclaimed, million-plus selling DiRT 2 and GRIDTM. The under-the hood technology has been tuned to simulate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars, taking players closer to the sport than ever before.

FORMULA ONE fans can watch the new video by speeding over to www.formula1-game.com, the home for all the latest screens, news and videos straight from the studio. F1 2010 will be released September 21, 2010 for Xbox 360, PlayStation 3 and Games for Windows.


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  • 23 Comments
      • 4 Years Ago
      I hope they include the updates that were applied at each different race. If they dont then it will start as a FAIL and have to work its way up.
      • 4 Years Ago
      Excellent Trailer!
      • 4 Years Ago
      Abu Dhabi!!!

      I wonder if the race will turn dark like in real life.

      I can't imagine driving under the Yaz Marina Hotel at night!!
        • 4 Years Ago
        Abu Dhabi will be run at dusk. There is no time change, so it doesn't start light and get dark, it stays a sort of medium. Singapore will be run completely in the dark.

        Shame there is no time change, but it'll get the job done.
      • 4 Years Ago
      This is one of those games that I won't trust anybody else's opinion on: even if it does suck, I'll only find out after buying it anyway... but I'm definitely getting it (I feel the same way about GT5 too). It looks awesome so far.
        • 4 Years Ago
        Here's the actual game play so you can see for your self it it is something you like.

        http://www.youtube.com/watch?v=1dm1PWu-tlQ
        • 4 Years Ago
        It's codemasters. They make fun games - first and foremost. They never push 100% sim or 100% arcade. That seems to anger people but I don't know why. I happen to be a huge fan of almost everything since GRID.
      • 4 Years Ago
      You left out the, "...can you confirm you understood that message?" Followed by few seconds of silence during which a pass occurs then "Good chap"
      • 4 Years Ago
      @mundotaku: omg y so serious? :P
      • 4 Years Ago
      iRacing.com.....enough said!
        • 4 Years Ago
        Anyone who doesnt know about iRacing and is looking for a PROPER motorsport simulation is missing out. I have been waiting almost 20 years for a piece of equipment like iRacing, glad John Henry managed to make it happen.
      • 4 Years Ago
      Get rid of this stupid bar that keeps appearing on the top and bottom of my browser and fix the photo galleries.
        • 4 Years Ago
        I concur about the bar!
      • 4 Years Ago
      rFactor 2 when it shows......drive what the pros use.
        • 4 Years Ago
        @rgt4488

        LOL!! You seriously think WRC 2010 looks promising? Watch/listen to any of the gameplay videos, and read the comments on their blog about the demo for 360...it sucks hardcore in every aspect. Pace notes? Fail. Graphics? Fail. Force feedback? Fail. We can only hope that the full-on WRC game will go to Codemasters in the future, because they seem to be on a roll as of late.

        This game has gotten rave reviews from everyone that has played it. Codemasters seems to have been listening to their customers lately and are starting to deliver more realistic gameplay. They make a conscious effort to make sure that there are at least one or two pro drivers heavily involved in game development. Anthony Davidson for F1, and Ken Block and Kris Meeke for Dirt 3. Sure, rFactor and other full on sims are always going to be better, but Codies games as of late seem to get very close.
        • 4 Years Ago
        @rgt4488 - what is a simulation? A game so hard that you have to tweak your setup for 5 hours only to nail 1 perfect lap? How is it real when you can't feel the bumps, the grip (or there lack of), the fear? It's not. What Codemasters has produced with F1 2010 is likely one of the most ACCURATE F1 titles to date. As Ant. Davidson said, many 'sims' on the market are too hard compared to the real thing, and he would know.

        So I ask again, what is a simulation?
        • 4 Years Ago
        Agreed. Codemasters has not produced a proper racing game since TOCA and Colin McRae Rally, the first one. SimBin is working on a new GTR game, rFactor2 is around the corner, Live For Speed is great, GT5 will be brilliant, WRC 2010 looks promising.

        I want simulations, not arcade style games. They may be fun, but they never reward in same way that a sim does. The whole point of precision, feel, knowing when the car is on the limit. Yes I understand that simulations will never recreate the real thing, but at least they teach concentration and strategy.

        Best racing games in my view are 1) Richard Burns Rally 2) Rally Championship 2000 3) GTR2 4) F1 CS. 5) rFactor 6) SCGT.

        • 4 Years Ago
        @MisterDBarton

        For me, a simulation is something that lets me believe I'm in the real thing. Having never driven an F1 car, or any other race car for that matter, I can only imaging what the experience is like. I have driven many road cars of differing performance capabilities, so I can use that experience, along with my experience of watching F1 on TV, to extrapolate what driving an F1 car may be like. Basic laws of physics, coupled with basic car characteristics and the rules and objectives of racing should serve as a starting point. A simulation can range from that basic starting point all the way up to modeling the real experience as accurately as technically possible. The important thing is that when I'm playing the game, I can believe the experience COULD be just like the real thing, even if it isn't EXACTLY like the real thing. When you start indroducing major elements into the game that can't possibly occur in reality, you move away from simulation into an arcade style game. For example, take NFS: Shift. The overall gameplay and handling of the cars I would consider good for a simulation. Where the game fails as a simulation and moves towards an arcade style game is that the game not only doesn't punish players who purposely crash into other cars, it actually rewards that behavior. You can't play Shift like you would drive a real race by avoiding contact with other cars. If you don't try to ram your opponents off the track, you will not be successful at the game. There is a major element of Shift that is completely unlike, and in a lot respects the complete opposite, of the real experience, thus it can't be considered a simulation.
      • 4 Years Ago
      Please, keep those comments to yourself. I really don't care how good is a game that is plain wrong.
        • 4 Years Ago
        Wait what are you talking about? Or is that a comment you should have kept to yourself?
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