The
IZOD IndyCar series has released a computer-generated simulation of a quick lap around the
Baltimore Grand Prix circuit. With a long back straight, drivers should be able to ratchet their machines up to a blistering 180 miles per hour before shedding all that speed for an abrupt right. With zero banking and all of the unpleasantries that come along with racing across uneven, bumpy public streets, the course should offer plenty of challenges for teams and their drivers. Turn three offers a 180-degree hairpin and what could be the best place to pass on the track. Drivers who
brake late and carry speed through the turn will stand a chance at picking up position.
Turns five, six and seven occur in quick succession as the course darts back and forth through Baltimore, upping the likelihood that at least one racer will collect some concrete on the way into the more technical section from a 120 mph straight. The whole course promises to offer plenty of action once the checkered flag drops this weekend on Sunday, September 4. Hit the jump to check out the video.
Turns five, six and seven occur in quick succession as the course darts back and forth through Baltimore, upping the likelihood that at least one racer will collect some concrete on the way into the more technical section from a 120 mph straight. The whole course promises to offer plenty of action once the checkered flag drops this weekend on Sunday, September 4. Hit the jump to check out the video.