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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The first Forza Motorsport 5 trailer is here]]></title><link>http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/</link><guid isPermaLink="true">http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/</guid><comments>http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/mclaren/" rel="tag">McLaren</a></p><a href="/2013/05/21/forza-motorsport-5-trailer/#continued"><img src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/forza-motorsport-5-preview-628.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 392px; " /></a><br />
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Those of you who were following along with the live <a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/">Xbox One keynote</a> this afternoon have likely already seen this video, but for the rest of the world, this is the first look at the all-new <em><a href="http://www.autoblog.com/tag/forza|forza+motorsport/">Forza Motorsport</a> 5</em>. Slated to be a launch title for the new Xbox gaming console, Forza 5 is tipped to offer racing like no other video game before it, with controls and graphical presentation on a new level.<br />
<br />
The demo seen here shows that, to no one's surprise, the <a href="http://www.autoblog.com/tag/mclaren+p1/">McLaren P1</a> will have a star turn in the next-generation game. The video shows both the P1 and its <a href="http://autoblog.com/tag/mclaren+f1/">F1</a> forefather in a race through narrow city streets, with both cars rendered in eye-popping detail. Actual game play footage will ultimately have to win us over, but it's safe to say that all signs point to a killer racing sim. Check out the video for yourself <a href="/2013/05/21/forza-motorsport-5-trailer/#continued">below</a>.<p><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/" rel="bookmark">Continue reading <em>The first Forza Motorsport 5 trailer is here</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/">The first Forza Motorsport 5 trailer is here</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 21 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20578570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>forza motorsport 5</category><category>mclaren</category><category>mclaren f1</category><category>mclaren p1</category><category>video</category><category>xbox</category><category>xbox one</category><dc:creator><![CDATA[Seyth Miersma]]></dc:creator><pubDate>Tue, 21 May 2013 20:00:00 EST</pubDate>
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</item><item><title><![CDATA[Forza Motorsport 5 announced for new Xbox One]]></title><link>http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/</link><guid isPermaLink="true">http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/</guid><comments>http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.xbox.com/en-US/?xr=mebarnav"><img height="392"  src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/forza-motorsports-5-preview-628.jpg" vspace="4" width="628" /></a><br />
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Microsoft has just unveiled the third generation of its Xbox gaming console, called Xbox One, and the first game demoed on stage was the fifth installment of the <a href="http://www.autoblog.com/tag/forza|forza+motorsport/">Forza Motorsport</a> franchise. The teaser trailer for <em>Forza Motorsport 5</em> shown during the keynote pitted the two supercars of <a href="http://www.autoblog.com/mclaren/">McLaren</a> against each other: the original F1 and the upcoming P1.<br />
<br />
Developed by longtime steward of the franchise, Turn 10 Studios, <em>Forza Motorsport 5</em> will return to the more traditional simulation-style format of its forebears, as opposed to the open sandbox party world of the more recent <em>Forza Horizon</em>. The new game will be a launch title for Xbox One, so expect a release date in Q4 2013 in time for the holiday shopping season. With a built-in Blu-ray drive, 500 GB hard drive, 8 GB of RAM and 64-bit system architecture, the Xbox One should have the bits underhood to make the best-looking console racing game ever (assuming <a href="http://www.autoblog.com/2013/05/15/gran-turismo-6-confirmed-for-holiday-2013-release-on-ps3/">Sony doesn't move <em>Gran Turismo 6</em></a> to its upcoming next-gen Playstation 4 console).<br />
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We're also pretty excited about the system's built-in Kinect, with a 250k pixel depth sensor. In addition to facilitating gesture- and voice-based commands for Xbox One, the sensor is said to be sensitive enough to measure human body temperature - that's as cool as it is freaky and could have interesting ramifications for hardcore racing simulations.<br />
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The Xbox One keynote presentation has just finished up, but you can view the whole thing on Xbox.com. Expect a lot more news about the system, Forza 5 and other racing titles as we get close to E3 in June.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/">Forza Motorsport 5 announced for new Xbox One</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 21 May 2013 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20578327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>forza motorsport</category><category>forza motorsport 5</category><category>microsoft</category><category>turn 10 studios</category><category>xbox</category><category>xbox one</category><dc:creator><![CDATA[John Neff]]></dc:creator><pubDate>Tue, 21 May 2013 14:15:00 EST</pubDate>
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</item><item><title><![CDATA[Next-gen Xbox getting Project Gotham Racing reboot?]]></title><link>http://www.autoblog.com/2013/05/08/next-gen-xbox-getting-project-gotham-racing-reboot/</link><guid isPermaLink="true">http://www.autoblog.com/2013/05/08/next-gen-xbox-getting-project-gotham-racing-reboot/</guid><comments>http://www.autoblog.com/2013/05/08/next-gen-xbox-getting-project-gotham-racing-reboot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.lucidgames.co.uk/"><img src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/lucid-project-gotham-racing-teaser.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 411px; " /></a><br />
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Racing gamers with Microsoft proclivities will no doubt remember the name <a href="http://green.autoblog.com/tag/project-gotham-racing/"><em>Project Gotham Racing</em></a> - a four-title-long series for <a href="http://www.autoblog.com/tag/xbox/">Xbox</a> and Xbox 360. The first couple of PGR games held sway over Xbox users though seemed to be outshone by the <em>Forza Motorsport</em> series on the 360 platform.<br />
<br />
Now the Xbox is set to undergo yet another generational change and rumors are swirling that Lucid Games - an independent studio formed by former members of Bizzare Creations, which produced the original PGR games - has a new <em>Project Gotham</em> up its sleeve.<br />
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Lucid posted a status update on its Facebook page that reads as follows: "So yeah, Mid-May will be interesting for the studio. We have some exciting updates coming. Stay tuned!" Along with the update is the image you see above, which broadly hints at a racing game based in London. Connecting the dots on all of this are the gaming experts at <em>Joystiq</em>, who believe that these tea leaves all point to a new PGR upcoming for the next-gen Xbox.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/08/next-gen-xbox-getting-project-gotham-racing-reboot/">Next-gen Xbox getting Project Gotham Racing reboot?</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Wed, 08 May 2013 08:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/08/next-gen-xbox-getting-project-gotham-racing-reboot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20560418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/08/next-gen-xbox-getting-project-gotham-racing-reboot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>project gotham racing</category><category>xbox</category><category>xbox 360</category><category>xbox 720</category><dc:creator><![CDATA[Seyth Miersma]]></dc:creator><pubDate>Wed, 08 May 2013 08:44:00 EST</pubDate>
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</item><item><title><![CDATA[<i>NASCAR The Game: Inside Line</i> [w/video]]]></title><link>http://www.autoblog.com/2012/11/19/nascar-the-game-inside-line-w-video/</link><guid isPermaLink="true">http://www.autoblog.com/2012/11/19/nascar-the-game-inside-line-w-video/</guid><comments>http://www.autoblog.com/2012/11/19/nascar-the-game-inside-line-w-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/motorsports/" rel="tag">Motorsports</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><em><big>Gentlemen, Stop Your Engines - New NASCAR Title Is Not Impressive </big></em><br />
<a href="http://www.autoblog.com/photos/nascar-the-game-inside-line/"><br />
<img height="353" src="http://www.blogcdn.com/www.autoblog.com/media/2012/11/nascar-the-game-inside-line-628.jpg" vspace="4" width="628" /></a><br />
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Typically, when we receive a copy of <a href="http://www.autoblog.com/tag/video+game/">a new video game to review</a>, diving into and documenting the online/multiplayer aspects of it proves challenging. There are a few reasons for this: We're generally playing the game before or right after it has gone on sale, which really limits the number of folks playing online, but in the case of <em>NASCAR The Game: Inside Line, </em>we're happy that we got some playtime in on <a href="http://www.autoblog.com/tag/xBox/">Xbox</a> Live to start our test.<br />
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<blockquote class="pull-quote pull-quote-left">
	<p>
		Online gamers not only had strong first opinions about this NASCAR game versus the last one, but also proved pretty knowledgeable about the sport in general.</p>
</blockquote>
That's not because the online racing in this all-new <a href="http://www.autoblog.com/tag/nascar/">NASCAR</a> title from Eutechnyx is particularly compelling (in fact it's neither more nor less flawed than the single-player portion of the game), but rather because the people playing online are some of the best subject matter experts that we could have hoped to find for this review. At least on Day One of the release of <em>Inside Line</em>, the online lobbies were filled to brimming with gamers that not only had strong first opinions about this NASCAR game versus the last one (2011's <em>NASCAR The Game</em>), but who also proved pretty knowledgeable about the sport in general.<br />
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There was a lot of talk about the overall handling of the racecars and the effectiveness of bump drafting on high-speed banked turns, for instance. Our co-racers in that first session seemed to agree that <em>Inside Line</em> had added detail in areas of the game that weren't critical to a positive core racing experience (detailed effects for crash scenes and a more comprehensive pit lane menu, for instance), while making the driving dynamics twitchier with a great many more crashes happening overall. In short, they weren't loving it.<br />
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The results, for the NASCAR gaming faithful, and for us, was an experience that wasn't all that much fun most of the time.<p><a href="http://www.autoblog.com/2012/11/19/nascar-the-game-inside-line-w-video/" rel="bookmark">Continue reading <em><i>NASCAR The Game: Inside Line</i> [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/11/19/nascar-the-game-inside-line-w-video/"><i>NASCAR The Game: Inside Line</i> [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Mon, 19 Nov 2012 14:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/11/19/nascar-the-game-inside-line-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20382906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/11/19/nascar-the-game-inside-line-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eutechnyx</category><category>inside line</category><category>nascar</category><category>nascar the game</category><category>nascar the game: inside line</category><category>ps3</category><category>racing game</category><category>racing simulator</category><category>review</category><category>reviews</category><category>video game</category><category>xbox</category><category>xbox live</category><dc:creator><![CDATA[Seyth Miersma]]></dc:creator><pubDate>Mon, 19 Nov 2012 14:59:00 EST</pubDate>
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</item><item><title><![CDATA[Codemasters' F1 2012 demo now available... watch it here]]></title><link>http://www.autoblog.com/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/</link><guid isPermaLink="true">http://www.autoblog.com/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/</guid><comments>http://www.autoblog.com/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/motorsports/" rel="tag">Motorsports</a>, <a href="http://www.autoblog.com/category/sports/" rel="tag">Performance</a>, <a href="http://www.autoblog.com/category/tech/" rel="tag">Technology</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/#continued"><img height="293" src="http://www.blogcdn.com/www.autoblog.com/media/2012/09/f1-xbox-628.jpg" vspace="4" width="628" /></a><br />
<br />
While many gaming fans fawn over <a href="http://www.autoblog.com/tag/forza/">Forza</a> and <a href="http://www.autoblog.com/tag/gran+turismo/">Gran Turismo</a>, those with a thirst for all things <a href="http://www.autoblog.com/tag/f1/">Formula One</a> have been quenched by the folks over a <a href="http://www.autoblog.com/tag/codemasters/">Codemasters</a>. The video game maker has announced a demo version of F1 2012 for <a href="http://www.autoblog.com/tag/xbox/">Xbox</a> Live, <a href="http://www.autoblog.com/tag/playstation/">Playstation 3</a> and PC.<br />
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To celebrate, Codemasters has released a new video trailer, highlighting more hi-res realistic gameplay. If you are the type of gamer that can master a demo like this in less than a day, the full version of the game will be out on Tuesday, September 18.<br />
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Check out the body damage, onboard camera angles, and real-world weather conditions that players will experience in the full version by watching the video <a href="/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/#continued">below</a>.<p><a href="http://www.autoblog.com/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/" rel="bookmark">Continue reading <em>Codemasters' F1 2012 demo now available... watch it here</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/">Codemasters' F1 2012 demo now available... watch it here</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Wed, 12 Sep 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20320697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/09/12/codemasters-f1-2012-demo-now-available-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>demo</category><category>driving simulator</category><category>f1</category><category>f1 2012</category><category>formula 1</category><category>formula one</category><category>playstation</category><category>playstation 3</category><category>xbox</category><dc:creator><![CDATA[George Kennedy]]></dc:creator><pubDate>Wed, 12 Sep 2012 15:00:00 EST</pubDate>
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</item><item><title><![CDATA[Hand gesture controls coming to a car near you?]]></title><link>http://www.autoblog.com/2012/07/29/hand-gesture-controls-coming-to-a-car-near-you/</link><guid isPermaLink="true">http://www.autoblog.com/2012/07/29/hand-gesture-controls-coming-to-a-car-near-you/</guid><comments>http://www.autoblog.com/2012/07/29/hand-gesture-controls-coming-to-a-car-near-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/tech/" rel="tag">Technology</a>, <a href="http://www.autoblog.com/category/infotainment/" rel="tag">Infotainment</a></p><a href="http://www.wired.com/autopia/2012/07/harman-gestures"><img alt="Microsoft Kinect" src="http://www.blogcdn.com/www.autoblog.com/media/2012/07/microsoft-kinect.jpg" style="margin: 4px 0px; width: 628px; height: 393px; border-width: 0px; border-style: solid; " /></a><br />
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It looks as if the gesture-sensitive interface for the <a href="http://www.autoblog.com/tag/cue">Cadillac Cue</a> infotainment system is just the beginning of gesture integration in our vehicles. <a href="http://www.wired.com/autopia/2012/07/harman-gestures"><em>Wired</em> reports</a> that Microsoft is already investigating ways to incorporate technology lifted from its <a href="http://www.autoblog.com/tag/kinect">Xbox Kinect</a>. Likewise, Harman has unveiled a new system that recognizes both hand and facial cues to control various cabin features. Drivers can reportedly use eye blinks to turn the stereo on, tilt their heads to turn up the volume and even tap the steering wheel to skip songs. Temperature adjustment gets taken care of by raising or lowering a hand above the gear shift, while pulling up a Bluetooth-connected phone is as simple as mimicking a phone with a hand.<br />
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How does it work? The system relies on an infrared sensor to "watch" for certain gestures. When it sees them, it passes a signal to separate processor, which in turn handles the connected hardware.<br />
<br />
That sounds all well and good, but as anyone who's stood cursing at a motion-activated faucet in an airport restroom can tell you, these systems aren't foolproof. Fortunately, Harman says it won't have anything ready for market until it's been thoroughly tested, which may be up to three years from now.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/07/29/hand-gesture-controls-coming-to-a-car-near-you/">Hand gesture controls coming to a car near you?</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sun, 29 Jul 2012 19:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/07/29/hand-gesture-controls-coming-to-a-car-near-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20287148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/07/29/hand-gesture-controls-coming-to-a-car-near-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cadillac cue</category><category>cue</category><category>gesture</category><category>gesture control</category><category>harman</category><category>kinect</category><category>microsoft</category><category>xbox</category><category>xbox kinect</category><dc:creator><![CDATA[Zach Bowman]]></dc:creator><pubDate>Sun, 29 Jul 2012 19:02:00 EST</pubDate>
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</item><item><title><![CDATA[Mario Kart meets F1 in new Codemasters game]]></title><link>http://www.autoblog.com/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/</link><guid isPermaLink="true">http://www.autoblog.com/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/</guid><comments>http://www.autoblog.com/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/motorsports/" rel="tag">Motorsports</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/#continued"><img alt="Codemasters' new F1 Race Stars - game screencap" src="http://www.blogcdn.com/www.autoblog.com/media/2012/07/f1racestarsgame.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 340px; " /></a><br />
<br />
Where better than Comic-Con for <a href="http://www.autoblog.com/tag/codemasters/">Codemasters</a> to announce the deceptively titled F1 Race Stars. A 180-degree hairpin from <a href="http://www.autoblog.com/2011/08/16/codemasters-announces-free-to-play-browser-based-f1-online/">the other Codemasters F1 game</a>, this is less about the stars and much more about the wild, arcade-style racing with weapons and bonuses on "fantastical" versions of real <a href="http://www.autoblog.com/tag/f1">Formula One</a> tracks. It looks like <a href="http://www.autoblog.com/2012/07/11/lewis-hamilton-and-jenson-button-get-animated-in-mclaren-f1-cart/">McLaren's <em>Tooned</em></a> as a video game, with more drivers and cars.<br />
<br />
As for those stars, your driver lineup will be <a href="http://www.autoblog.com/tag/Fernando+Alonso/">Fernando Alonso</a>, <a href="http://www.autoblog.com/tag/lewis+hamilton/">Lewis Hamilton</a>, <a href="http://www.autoblog.com/tag/sebastian+vettel/">Sebastien Vettel</a>, <a href="http://www.autoblog.com/tag/nico+rosberg/">Nico Rosberg</a>, <a href="http://www.autoblog.com/tag/Romain+Grosjean/">Romain Grosjean</a> and - eyebrows raised here - <a href="http://www.autoblog.com/tag/bruno+senna/">Bruno Senna</a>. There'll be lots of arcade options like online racing with up to 12 players, split screens with up to four players, and carerr modes. It's arriving in November for PCs, Playstation and xBox 360. Check out the promo video <a href="/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/#continued">below</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/">Mario Kart meets F1 in new Codemasters game</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Thu, 19 Jul 2012 17:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20279291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/07/19/mario-kart-meets-f1-in-new-codemasters-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>driving game</category><category>f1</category><category>f1 race stars</category><category>formula 1</category><category>playstation</category><category>ps3</category><category>video</category><category>video games</category><category>videogames</category><category>xbox</category><category>xbox 360</category><category>youtube</category><dc:creator><![CDATA[Jonathon Ramsey]]></dc:creator><pubDate>Thu, 19 Jul 2012 17:47:00 EST</pubDate>
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</item><item><title><![CDATA[Take a virtual lap of Austin's Circuit of the Americas]]></title><link>http://www.autoblog.com/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/</link><guid isPermaLink="true">http://www.autoblog.com/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/</guid><comments>http://www.autoblog.com/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/motorsports/" rel="tag">Motorsports</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/#continued"><img height="366" src="http://www.blogcdn.com/www.autoblog.com/media/2012/06/f1austinlap.jpg" vspace="4" width="628" /></a><br />
<br />
Hermann Tilke designed the Austin F1 circuit, and no one is quite sure if he's recreated the magic of Turkey or the borefest of Valencia. With 133 feet of elevation change, though, the 3.4 mile <a href="http://www.blogcdn.com/www.autoblog.com/media/2010/09/02-austin-1283361814.jpg">Circuit of the Americas</a> and its 20 turns should be closer to the former. The track will <a href="http://www.autoblog.com/2012/06/01/austins-new-f1-track-will-debut-in-video-game/">feature in Codemasters' "F1 2012"</a> video game, and Motorworld Hype was given a virtual tour by Codemasters designer Paul Jeal at E3.<br />
<br />
Aside from the overexposure, the track and the game both look worthy of further investigation. Scroll down to check it out, as well as a longer video of chief designer Stephen Hood doing three laps in Lewis Hamilton's McLaren Mercedes.<p><a href="http://www.autoblog.com/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/" rel="bookmark">Continue reading <em>Take a virtual lap of Austin's Circuit of the Americas</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/">Take a virtual lap of Austin's Circuit of the Americas</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sat, 16 Jun 2012 16:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20255482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/06/16/take-a-virtual-lap-of-austins-circuit-of-the-americas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin</category><category>circuit of the americas</category><category>driving game</category><category>driving simulator</category><category>e3</category><category>f1</category><category>f1 2012</category><category>f1 racing</category><category>f1 simulator</category><category>formula 1</category><category>formula one</category><category>gaming</category><category>playstation 3</category><category>sony playstation</category><category>video</category><category>video game</category><category>videos</category><category>xbox</category><category>xbox 350</category><category>youtube</category><dc:creator><![CDATA[Jonathon Ramsey]]></dc:creator><pubDate>Sat, 16 Jun 2012 16:03:00 EST</pubDate>
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</item><item><title><![CDATA[Austin's new F1 track will debut in video game]]></title><link>http://www.autoblog.com/2012/06/01/austins-new-f1-track-will-debut-in-video-game/</link><guid isPermaLink="true">http://www.autoblog.com/2012/06/01/austins-new-f1-track-will-debut-in-video-game/</guid><comments>http://www.autoblog.com/2012/06/01/austins-new-f1-track-will-debut-in-video-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/motorsports/" rel="tag">Motorsports</a>, <a href="http://www.autoblog.com/category/etc/" rel="tag">Etc.</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/racing/" rel="tag">Racing</a></p><a href="http://www.autoblog.com/photos/f1-2012-circuit-of-the-americas/"><img alt="F1 2012 Circuit of the Americas - Codemasters' F1 2012 game screencap" src="http://www.blogcdn.com/www.autoblog.com/media/2012/06/01-f1-2012-628.jpg" style="margin-right: 0px; margin-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-top: 4px; margin-bottom: 4px; width: 628px; height: 353px; " /></a><br />
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Workers outside of <a href="http://www.autoblog.com/tag/austin">Austin</a> are still hammering away on the new <a href="http://www.autoblog.com/tag/circuit of the americas">Circuit of the Americas</a> Formula One track, but race fans and gamers will get a shot at driving the course before the first tire hits the tarmac. Codemasters' "F1 2012" will feature the track in all of its pixelized glory. The game will officially hit the market this September, but players will get a chance to grab the controller for the first time at E3 early next week. Codemasters has been kind enough to slip the world a few screen shots of 2012-specification <a href="http://www.autoblog.com/tag/f1">F1</a> cars prancing around on the new course.<br />
<br />
Players will be able to command every official team from 2012 on all of the official courses. Look for the game on multiple platforms, including <a href="http://www.autoblog.com/tag/sony playstation 3">Sony PlayStation 3</a>, <a href="http://www.autoblog.com/tag/xbox">Microsoft xBox 360</a>, PlayStation Vita and Nintendo 3DS. Head over to the <a href="http://www.formula1-game.com/uk/">game's site</a> for more information.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/06/01/austins-new-f1-track-will-debut-in-video-game/">Austin's new F1 track will debut in video game</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Fri, 01 Jun 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/06/01/austins-new-f1-track-will-debut-in-video-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20249358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/06/01/austins-new-f1-track-will-debut-in-video-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin</category><category>circuit of the americas</category><category>driving game</category><category>driving simulator</category><category>e3</category><category>f1</category><category>f1 2012</category><category>f1 racing</category><category>f1 simulator</category><category>formula 1</category><category>formula one</category><category>gaming</category><category>playstation 3</category><category>sony playstation</category><category>video game</category><category>xbox</category><category>xbox 350</category><dc:creator><![CDATA[Zach Bowman]]></dc:creator><pubDate>Fri, 01 Jun 2012 14:15:00 EST</pubDate>
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</item><item><title><![CDATA[<i>Forza Horizon</i> coming this fall with hot Viper action on the open road]]></title><link>http://www.autoblog.com/2012/05/18/forza-horizon-coming-this-fall-with-hot-viper-action-on-t/</link><guid isPermaLink="true">http://www.autoblog.com/2012/05/18/forza-horizon-coming-this-fall-with-hot-viper-action-on-t/</guid><comments>http://www.autoblog.com/2012/05/18/forza-horizon-coming-this-fall-with-hot-viper-action-on-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><div style="text-align: left; ">
	<a href="http://www.autoblog.com/photos/forza-horizon-0/"><img class="right border" src="http://www.blogcdn.com/www.autoblog.com/media/2012/05/forza-h-box.jpg" style="margin-top: 4px; margin-bottom: 4px; float: right; width: 250px; height: 347px; " /></a>There are driving simulators and there are racing simulators. They tend to cross over, but what divides them are the types of cars and the types of roads used in the game. Drive racing cars on digitally recreated racing circuits and you're looking at a racing sim. Street cars on public roads (whether simulated or replicated) and you're playing a driving game. The <a href="http://www.autoblog.com/tag/forza"><em>Forza Motorsport</em></a> franchise has always been more of a racing simulator than a driving game, but the minority of open roads that have appeared in the four iterations of the series so far are about to jump into their own game altogether with the launch of <em>Forza Horizon</em>.<br />
	<br />
	Having made the initial announced back in March, Microsoft hand Turn 10 Studios have now released the box cover art and a single frame of in-game footage, both depicting the new <a href="http://www.autoblog.com/tag/viper">SRT Viper</a> on the open road. The cover, as you can see, shows a yellow Viper with black stripes speeding out of a mountain town, while the screenshot shows us a metallic Viper - like the one we saw at its unveiling in <a href="http://autoblog.com/category/new-york-auto-show">New York</a> - on a desert highway in what looks like Carburator County from Pixar's <em>Cars</em>.<br />
	<br />
	About a year and a half (if you can believe it) since the launch of <em>Forza 4</em>, the arrival of <em>Forza Horizon</em> will surely come as welcome and eagerly anticipated by the legions of racing and gaming fans that have enjoyed the various iterations of the franchise until now. All we know about its release is that it's coming sometime in the fall, but with the E3 gaming convention just a couple of weeks away, we should have more to bring you soon, so watch this space.</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/05/18/forza-horizon-coming-this-fall-with-hot-viper-action-on-t/"><i>Forza Horizon</i> coming this fall with hot Viper action on the open road</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Fri, 18 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/05/18/forza-horizon-coming-this-fall-with-hot-viper-action-on-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20240090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/05/18/forza-horizon-coming-this-fall-with-hot-viper-action-on-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>forza</category><category>forza horizon</category><category>forza motorsport</category><category>video game</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Noah Joseph]]></dc:creator><pubDate>Fri, 18 May 2012 17:30:00 EST</pubDate>
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</item><item><title><![CDATA[Forza 4's May Top Gear Car Pack includes Venom GT, Galant VR-4 and Wrangler [w/video]]]></title><link>http://www.autoblog.com/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/</link><guid isPermaLink="true">http://www.autoblog.com/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/</guid><comments>http://www.autoblog.com/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/forza-motorsports-4-may-top-gear-pack/"><img alt="Forza 4 Hennessey Venom GT" src="http://www.blogcdn.com/www.autoblog.com/media/2012/04/forza-venom-gt.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 375px;" /></a><br />
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It's almost DLC time again at <a href="http://autoblog.com/tag/forza">Forza Motorsports</a> - Tuesday, May 1 will bring with it the Top Gear pack, a true goulash of automobilia. At one end you have the 2012 <a href="http://www.autoblog.com/tag/hennessey+venom+gt">Hennessey Venom GT</a>, a car that automotive historians will look back on and say "Wow." At the other end you have the 1977 AMC Pacer X, a car that we look back on and say "Wow." In 'between' are the: 2011 <a href="http://www.autoblog.com/ford/transit">Ford Transit</a> SuperSportVan, 1965 Austin-Healey 3000 MkIII, <a href="http://www.autoblog.com/jeep/wrangler">2012 Jeep Wrangler Rubicon</a>, 1966 Lotus Cortina, 1992 <a href="http://www.autoblog.com/mitsubishi">Mitsubishi</a> Galant VR-4, <a href="http://www.autoblog.com/smart/fortwo">2012 Smart ForTwo</a>, 1990 <a href="http://www.autoblog.com/subaru/legacy">Subaru Legacy</a> RS and <a href="http://www.autoblog.com/chrysler/300+srt8/">2012 Chrysler 300 SRT8</a>.<br />
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The bad news is that the TG pack won't be part of the Season Pass, so you'll need 560 MS points, or $7, to make it yours. But if you throw down the fresh amounts you'll be able to enter the new Community Rivals Mode with the Hennessey Venom GT. Set a leaderboard time with it and you could win one of the 100 unicorn cars Forza will be handing out every week.<br />
<br />
<a href="/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/#continued">Scroll down</a> to check out the video and have a look at the wares in the gallery of high-res screenshots.<p><a href="http://www.autoblog.com/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/" rel="bookmark">Continue reading <em>Forza 4's May Top Gear Car Pack includes Venom GT, Galant VR-4 and Wrangler [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/">Forza 4's May Top Gear Car Pack includes Venom GT, Galant VR-4 and Wrangler [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Fri, 27 Apr 2012 16:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20224501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/04/27/forza-4s-may-topgear-car-pack-includes-venom-gt-galant-vr-4-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fm4</category><category>forza motorsport</category><category>forza motorsport 4</category><category>top gear pack</category><category>turn 10</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Jonathon Ramsey]]></dc:creator><pubDate>Fri, 27 Apr 2012 16:56:00 EST</pubDate>
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</item><item><title><![CDATA[Viper coming to Forza this summer, will include Autovista version [w/video]]]></title><link>http://www.autoblog.com/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/</link><guid isPermaLink="true">http://www.autoblog.com/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/</guid><comments>http://www.autoblog.com/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/coupes/" rel="tag">Coupe</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/chrysler/" rel="tag">Chrysler</a>, <a href="http://www.autoblog.com/dodge/" rel="tag">Dodge</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/#continued"><img height="353" src="http://www.blogcdn.com/www.autoblog.com/media/2012/04/vipernyas5695-opt.jpg" vspace="4" width="628" /></a><br />
<br />
Anyone with an <a href="http://www.autoblog.com/tag/xbox%20360/">Xbox 360</a> and <a href="http://www.autoblog.com/tag/forza%20motorsport%204/">Forza Motorsport 4</a> will be able to get their hands on a virtual version of the all-new <a href="http://www.autoblog.com/2012/04/04/2013-srt-viper-bites-back-with-640-hp-returns-to-racing-w-vide/">2013 SRT Viper</a>. As revealed at its <a href="http://www.autoblog.com/new-york-auto-show/">New York Auto Show</a> debut, the hotly anticipated American supercar is headed to the game as part of an exclusive Viper Pack.<br />
<br />
Turn 10, the studio behind the game's development, has revealed that the Viper Pack will be available this summer, and in addition to a drivable version of the Viper, will also include a Viper Autovista experience that lets players inspect the car very closely using their controllers or the hands-free Kinect system. Pricing for the pack has not yet been mentioned, and though not confirmed, we hope the <a href="http://www.autoblog.com/2012/04/05/2013-srt-viper-gts-r-alms-2012-new%20york/">GTS-R racing version of the Viper</a> that debuted alongside the production car will also be digitized for the game and included in the pack.<br />
<br />
<a href="/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/#continued">Keep scrolling</a> to watch the official 50-second teaser video of the 2013 SRT Viper in Forza Motorsport 4.<p><a href="http://www.autoblog.com/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/" rel="bookmark">Continue reading <em>Viper coming to Forza this summer, will include Autovista version [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/">Viper coming to Forza this summer, will include Autovista version [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Fri, 06 Apr 2012 17:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20209915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/04/06/viper-coming-to-forza-this-summer-will-include-autovista-versio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>chrysler</category><category>dodge</category><category>forza</category><category>forza 4</category><category>forza motorsport 4</category><category>srt</category><category>viper</category><category>viper srt-10</category><category>viper srt10</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Chris Shunk]]></dc:creator><pubDate>Fri, 06 Apr 2012 17:13:00 EST</pubDate>
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</item><item><title><![CDATA[Porsche Expansion Pack bringing 30 cars to Forza Motorsport 4 [w/video]]]></title><link>http://www.autoblog.com/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/</link><guid isPermaLink="true">http://www.autoblog.com/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/</guid><comments>http://www.autoblog.com/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/porsche/" rel="tag">Porsche</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/porsche-expansion-pack-for-forza-motorsport-4/"><img height="353" src="http://www.blogcdn.com/www.autoblog.com/media/2012/03/forza4porschepack.jpg" vspace="4" width="628" /></a><br />
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Now that Forza Motorsport 4 developer Turn 10 Studios and <a href="http://www.autoblog.com/2011/09/08/electronic-arts-reminds-us-it-still-has-porsche-in-need-for-spee/">Need for Speed developer Electronic Arts</a> finally "found the right terms," you can have <a href="http://www.autoblog.com/porsche">Porsche</a> in your Forza. The Porsche Expansion Pack will be available for 1,600 MS points or $19.99, and will reward you with 30 products from the Stuttgart maker including the 2010 <a href="http://www.autoblog.com/2010/07/22/2010-porsche-911-sport-classic-quick-spin-road-test-review/">911 Sport Classic</a>. Turn 10 says that seven of the 30 will be completely new to the series, which probably means you can expect the return of classics from Forza 3 like the 962.<br />
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The pack isn't included in the game's Season Pass, but your Porsche Expansion Pack won't just get cars, either: there will be 20 new events, 10 XBox Live achievements and a Rivals Mode all based on Porsches as well. The pack is scheduled to be available on May 22 and will take FM4's car count (with DLCs) to 625. The licensing deal isn't long-term, so if Porsches are your thing you should mark May 22 on your calendar.<br />
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The other two new events on the Forza 4 horizon are that level caps have been raised from 150 to 999, and a new game called Forza Horizon is on the way. It's being developed by an outside studio called Playground Games and no one seems to know anything about it beyond Turn 10's assessment that "it's a fast-paced pick-up-and-play racing game." There's a video trailer for Horizon <a href="/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/#continued">after the jump</a> that won't tell you anything more than you already know, but sounds pretty cool.<p><a href="http://www.autoblog.com/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/" rel="bookmark">Continue reading <em>Porsche Expansion Pack bringing 30 cars to Forza Motorsport 4 [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/">Porsche Expansion Pack bringing 30 cars to Forza Motorsport 4 [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Mon, 05 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20185968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/03/05/porsche-expansion-pack-bringing-30-cars-to-forza-motorsport-4-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fm4</category><category>Forza</category><category>forza motorsport 4</category><category>forza porsche</category><category>porsche</category><category>porsche expansion pack</category><category>turn 10</category><category>turn 10 studios</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Jonathon Ramsey]]></dc:creator><pubDate>Mon, 05 Mar 2012 13:30:00 EST</pubDate>
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</item><item><title><![CDATA[February ALMS Pack brings R18 and 787B to Forza 4 [w/video]]]></title><link>http://www.autoblog.com/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/</link><guid isPermaLink="true">http://www.autoblog.com/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/</guid><comments>http://www.autoblog.com/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/forza-motorsport-4-february-alms-pack/"><img alt="Audi R18 TDI on Forza Motorsport 4" src="http://www.blogcdn.com/www.autoblog.com/media/2012/01/webr18-fm4.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 353px;" /></a><br />
<br />
If you've been enjoying <a href="http://www.autoblog.com/tag/forza+4">Forza 4</a> on your Xbox 360 but have been clamoring for some new cars to try out, you'll want to mark February 7 on your calendar. That's when Microsoft is releasing the new <a href="http://www.autoblog.com/tag/alms">American Le Mans Series</a> pack, complete with ten new cars in digital, downloadable format.<br />
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The February ALMS Pack includes some serious race machinery, including the <a href="http://www.autoblog.com/tag/r18">Audi R18 TDI</a> that reigns as current champion at the 24 Hours of Le Mans, the <a href="http://www.autoblog.com/tag/787b">Mazda 787B</a> that was the last Japanese car to win the race back in 1991, the new <a href="http://www.autoblog.com/tag/panoz+abruzzi/">Panoz Abruzzi</a> "Spirit of Le Mans", and the iconic 1986 <a href="http://www.autoblog.com/audi">Audi</a> Sport Quattro S1. Also included are the Platinum Motorsport <a href="http://www.autoblog.com/bentley/continental+gt">Bentley Continental GT</a>, Quinton "Rampage" Jackson's <a href="http://www.autoblog.com/dodge/challenger+srt8">Dodge Challenger SRT8</a>, the 1992 <a href="http://www.autoblog.com/category/alfa-romeo">Alfa Romeo</a> 155 Q4 touring-car-for-the-road, the 1995 <a href="http://www.autoblog.com/ford/mustang">Ford Mustang</a> Cobra R, the <a href="http://www.autoblog.com/tag/hsv+gts">Holden HSV GTS</a> and, for when a little hatchback is called for, the <a href="http://www.autoblog.com/tag/polo+gti">Volkswagen Polo GTI</a>.<br />
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The downloadable content pack is included in the Forza Motorsport 4 Season Pass, or can be bought for 560 MS Points (worth $7). Check out the new additions in the <a href="/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/#continued">video after the jump</a> and the image gallery above.<p><a href="http://www.autoblog.com/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/" rel="bookmark">Continue reading <em>February ALMS Pack brings R18 and 787B to Forza 4 [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/">February ALMS Pack brings R18 and 787B to Forza 4 [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 31 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20161338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2012/01/31/february-alms-pack-brings-r18-and-787b-to-forza-4-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>february alms pack</category><category>forza</category><category>forza 4</category><category>forza motorsport</category><category>forza motorsport 4</category><category>microsoft</category><category>turn 10</category><category>turn 10 studios</category><category>video</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Noah Joseph]]></dc:creator><pubDate>Tue, 31 Jan 2012 19:30:00 EST</pubDate>
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</item><item><title><![CDATA[Forza Motorsport 4 releases December IGN pack]]></title><link>http://www.autoblog.com/2011/12/12/forza-motorsport-4-releases-december-ign-pack/</link><guid isPermaLink="true">http://www.autoblog.com/2011/12/12/forza-motorsport-4-releases-december-ign-pack/</guid><comments>http://www.autoblog.com/2011/12/12/forza-motorsport-4-releases-december-ign-pack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/etc/" rel="tag">Etc.</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2011/12/12/forza-motorsport-4-releases-december-ign-pack/#continued"><img alt="Forza Motorsport 4 Ford F-150 SVT Raptor" src="http://www.blogcdn.com/www.autoblog.com/media/2011/12/ford-f-150-svt-raptor-628.jpg" style="margin: 4px 0px; width: 628px; height: 362px; border-width: 0px; border-style: solid;" /></a><br />
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<a href="http://www.autoblog.com/tag/turn 10">Turn 10</a> released the December IGN pack for <a href="http://www.autoblog.com/tag/forza  motorsport">Forza Motorsport 4</a> last week, complete with a laundry-list of drool-worthy digital rides for your racing enjoyment. Those start with the beastly <a href="http://www.autoblog.com/2011/08/19/gopro-releases-final-multi-angle-edit-of-monster-tajimas-record/">Suzuki Monster Sport SX4 Hill Climb Special</a>, which is the same machine that broke the ten-minute barrier at the <a href="http://www.autoblog.com/tag/pikes peak">Pikes Peak International Hill Climb</a> this year.<br />
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As juicy as that is, we're more stoked to get our hands on hardware like the <a href="http://www.autoblog.com/ford/f-150 svt raptor">Ford F-150 SVT Raptor</a>, the '77 Escort RS1800 and the '88 <a href="http://www.autoblog.com/tag/pontiac%20fiero/">Pontiac Fiero GT</a>. <a href="http://www.autoblog.com/volkswagen">Volkswagen</a> fans will be happy to see the addition of the '81 <a href="http://autoblog.com/tag/scirocco">Scirocco S</a>, too.<br />
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The December pack is available through XBox Live and features 10 new vehicles for the game to collect, race or paint to your heart's desire. <a href="/2011/12/12/forza-motorsport-4-releases-december-ign-pack/#continued">Hit the jump</a> to check out a video of the new cars (and trucks) in action and head over to the <a href="http://forzamotorsport.net/en-us/DecemberIGNPackDLC/">Forza Site</a> for more information.<p><a href="http://www.autoblog.com/2011/12/12/forza-motorsport-4-releases-december-ign-pack/" rel="bookmark">Continue reading <em>Forza Motorsport 4 releases December IGN pack</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2011/12/12/forza-motorsport-4-releases-december-ign-pack/">Forza Motorsport 4 releases December IGN pack</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Mon, 12 Dec 2011 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2011/12/12/forza-motorsport-4-releases-december-ign-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20126175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2011/12/12/forza-motorsport-4-releases-december-ign-pack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f-150 svt raptor</category><category>forza</category><category>forza december ign pack</category><category>forza dlc</category><category>forza motorsport</category><category>forza motorsport 4</category><category>forza raptor</category><category>video</category><category>xbox</category><category>xbox 360</category><category>xbox live</category><dc:creator><![CDATA[Zach Bowman]]></dc:creator><pubDate>Mon, 12 Dec 2011 16:55:00 EST</pubDate>
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</item><item><title><![CDATA[Forza Motorsport 4]]></title><link>http://www.autoblog.com/2011/10/11/forza-motorsport-4/</link><guid isPermaLink="true">http://www.autoblog.com/2011/10/11/forza-motorsport-4/</guid><comments>http://www.autoblog.com/2011/10/11/forza-motorsport-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><em><big>Playing With The Enemy And Loving It</big></em><br />
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<a href="http://www.autoblog.com/photos/forza-motorsports-4-trailer-screen-shots/"><img height="353" src="http://www.blogcdn.com/www.autoblog.com/media/2011/10/0073-forza-motorsport-4-screens-opt.jpg" vspace="4" width="628" /></a><br />
<br />
In the interest of full disclosure, I should make it clear up front that I have always been a loyal devotee of <a href="http://www.autoblog.com/tag/gran%20turismo%205/"><em>Gran Turismo</em></a>. The series helped craft my automotive knowledge through middle school and high school, helped me choose the proper spring rates for my track rat in college, and generally consumed days and days of my young life. So when Turn 10 introduced <a href="http://www.autoblog.com/tag/forza%20motorsport%204/"><em>Forza Motorsport</em></a> for the Microsoft xBox in 2005, I was skeptical. Whereas <em>Gran Turismo</em> seemed to push the realism line ever further, <em>Forza Motorsport</em> felt laced with traces of <em>Cruisin' USA</em> or some other relic of the arcade circuit. But that was then.<br />
<br />
The <em>Forza Motorsport</em> series has matured significantly over the intervening six years, and <em>Forza Motorsport 4</em> has debuted as the pinnacle of xBox automotive entertainment. With over 80 manufacturers on hand and 22 tracks, each with multiple configurations, this latest version promises to be an eruption of digital motorsports glory.<br />
<br />
With <em>Gran Turismo 5 </em>currently collecting dust and wallowing in a tepid pool of disappointment, it was finally time to give <em>Forza</em> another shot. Turn 10 was kind enough to provide a review copy as well as a loaner xBox 360 for a week. I tried not to look my Playstation 3 in the eye as I wired up the rival machine, brushed off any traitorous feelings and hit the power button. It was time to go racing.<p><a href="http://www.autoblog.com/2011/10/11/forza-motorsport-4/" rel="bookmark">Continue reading <em>Forza Motorsport 4</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2011/10/11/forza-motorsport-4/">Forza Motorsport 4</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 11 Oct 2011 11:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2011/10/11/forza-motorsport-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20077851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2011/10/11/forza-motorsport-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>forza</category><category>forza motorsport</category><category>forza motorsport 4</category><category>review</category><category>reviews</category><category>turn 10</category><category>turn 10 studios</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Zach Bowman]]></dc:creator><pubDate>Tue, 11 Oct 2011 11:57:00 EST</pubDate>
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</item><item><title><![CDATA[Forza 4 Endangered Species trailer features Jeremy Clarkson]]></title><link>http://www.autoblog.com/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/</link><guid isPermaLink="true">http://www.autoblog.com/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/</guid><comments>http://www.autoblog.com/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/aston+martin/" rel="tag">Aston Martin</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/celebrities/" rel="tag">Celebrities</a></p><a href="/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/#continued"><img alt="Forza Aston Martin trailer" src="http://www.blogcdn.com/www.autoblog.com/media/2011/10/forza-aston.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 365px;" /></a><br />
<br />
"What you are about to see is a fantasy. It has no place in the real world."<br />
<br />
That's how the latest trailer for <a href="http://autoblog.com/tag/forza 4">Forza Motorsport 4</a> begins, and when a video game trailer needs that kind of warning, you know things are about to get good.<br />
<br />
And then Jeremy Clarkson's voiceover begins, telling us all that we're an endangered species. We, in this case, are those who consider themselves to be automotive enthusiasts. And there's video to back up this assertion, as a man (in the back seat of an economy car, no less) sits in traffic seemingly on his way to work (All it's missing is REM's "Everybody Hurts" <em>- Ed</em>).<br />
<br />
Fear not, petrolheads. Soon, a waiting <a href="http://www.autoblog.com/aston+martin/db9/">Aston Martin DB9</a> is fired up, tires squeal and smoke and our protagonist finds himself wildly escaping the confines of the city and its traffic. But wait. What's that? Uh oh, the local constabulary has caught on to our man's actions, and they aren't pleased. He's trapped. Again.<br />
<br />
The moral of the story? Get your kicks where it's legal: in your living room, on your xBox 360, playing Forza 4. Thanks, Jeremy, for the friendly reminder. Check out the video for yourself <a href="/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/#continued">after the break</a>, where you'll also find an accompanying press release.<br />
<br />
In related news, Turn 10 has announced that the Forza 4 demo is available to xBox Live Gold members beginning today. Enjoy!<p><a href="http://www.autoblog.com/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/" rel="bookmark">Continue reading <em>Forza 4 Endangered Species trailer features Jeremy Clarkson</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/">Forza 4 Endangered Species trailer features Jeremy Clarkson</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Mon, 03 Oct 2011 14:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20072554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2011/10/03/forza-4-endangered-species-trailer-features-jeremy-clarkson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clarkson</category><category>db9</category><category>driving simulator</category><category>forza</category><category>forza 4</category><category>forza 4 trailer</category><category>forza motorsport 4</category><category>jeremy clarkson</category><category>racing simulator</category><category>turn 10</category><category>video</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Jeremy Korzeniewski]]></dc:creator><pubDate>Mon, 03 Oct 2011 14:56:00 EST</pubDate>
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</item><item><title><![CDATA[Honda's Asimo + Kinect = Creepy animatronic hokey-pokey]]></title><link>http://www.autoblog.com/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/</link><guid isPermaLink="true">http://www.autoblog.com/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/</guid><comments>http://www.autoblog.com/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/etc/" rel="tag">Etc.</a>, <a href="http://www.autoblog.com/category/japan/" rel="tag">Japan</a>, <a href="http://www.autoblog.com/category/tech/" rel="tag">Technology</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a></p><a href="/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/#continued"><img alt="Asimo Kinect" src="http://www.blogcdn.com/www.autoblog.com/media/2011/10/asimo-kinect-628.jpg" style="margin: 4px 0px; width: 628px; height: 358px; border-width: 0px; border-style: solid;" /></a><br />
<br />
When the end of the world comes, it will arrive on the shoulders of dancing robots. The researchers behind <a href="http://www.autoblog.com/tag/asimo">Asimo</a>, the humanoid robot from <a href="http://www.autoblog.com/honda">Honda</a>, have tapped into the muscle behind the <a href="http://www.autoblog.com/tag/kinect/">Xbox Kinect</a> system to allow users to control Asimo using nothing more than their own body movements. With self-collision safeguards and upper and lower body correlation programming in place, the adorable face of our robotic overlords is moving more like a human than ever before. What's more, Aismo can now utilize a database of text-inspired gestures as a form of communication.<br />
<br />
Why does this matter? In the past, programmers had to individually code the movements in each of Asimo's joints in order for the robot to be able to perform a simple task. The design required a symphony of programming just for the robot to be able to walk across a stage. Now Asimo merely requires a human to move naturally in order to instruct his joints. It's a massive step forward. We're guessing it wouldn't take much to be able to record those movements for future replay, either. <a href="/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/#continued">Hit the jump</a> to check out the video.<p><a href="http://www.autoblog.com/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/" rel="bookmark">Continue reading <em>Honda's Asimo + Kinect = Creepy animatronic hokey-pokey</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/">Honda's Asimo + Kinect = Creepy animatronic hokey-pokey</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sun, 02 Oct 2011 20:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20071683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2011/10/02/hondas-asimo-kinect-creepy-animatronic-hokey-pokey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asimo</category><category>asimo kinect</category><category>honda</category><category>honda asimo</category><category>kinect</category><category>xbox</category><category>xbox kinect</category><dc:creator><![CDATA[Zach Bowman]]></dc:creator><pubDate>Sun, 02 Oct 2011 20:02:00 EST</pubDate>
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</item><item><title><![CDATA[Forza 4 announces Indy track, Season Pass, Day One DLC and demo date]]></title><link>http://www.autoblog.com/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/</link><guid isPermaLink="true">http://www.autoblog.com/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/</guid><comments>http://www.autoblog.com/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/forza-motorsports-4-trailer-screen-shots/" target="_blank"><img alt="forza 4" src="http://www.blogcdn.com/www.autoblog.com/media/2011/09/fm4americanmuscledlcarticle2.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 353px; " /></a><br />
<br />
Gamers, <a href="http://www.autoblog.com/tag/turn+10/">Turn 10 Studios</a> is about to have you say goodbye to your family and friends. <a href="http://www.autoblog.com/tag/forza/">Forza Motorsport 4</a> is nearly available for purchase, and the creative team has let slip a few goodies that will be included with the game. We've already heard about <a href="http://www.autoblog.com/2011/07/28/jeremy-clarkson-to-narrate-forza-4/">the involvement of <em>Top Gear</em>'s Jeremy Clarkson</a>, and <a href="http://www.autoblog.com/2011/08/24/forza-motorsport-4-shows-the-making-of-its-hockenheim-track/">how the developers turn a real track into a virtual one</a>. Today, however, we've learned that there's a whole lot more in store for us.<br />
<br />
The game hits stores on October 11th, but XBox Live Gold members can grab a demo version starting on October 3rd. Everyone else needs to wait until the 7th for their shot at the demo. When the full version of the game hits a few days later, fresh downloadable content will be available.<br />
<br />
Now, DLC will be offered throughout the game's life cycle. To make sure you have access to it as it becomes available, Forza 4 offers a season pass. Paying $29.99 ensures that you get access to all six of the soon-to-be-released content packs. Buying in bulk also saves you 30 percent over buying each pack individually. This plan also provides you with a bonus American Muscle car pack. It adds the 1965 Pontiac GTO, 1968 Pontiac Firebird, 1970 Buick GSX, 1970 Dodge Coronet Super Bee, 1966 Chevrolet Nova SS, 1969 Shelby GT500 428CJ, 1971 Plymouth GTX 426 Hemi, 1967 Dodge Coronet W023, 1968 Dodge Dart HEMI Super Stock and 1964 Ford Fairlane Thunderbolt to your list of playable vehicles.<br />
<br />
Turn 10 has gone to great lengths to include famous race tracks from around the world, and has announced that the Indianapolis Motor Speedway is the latest to be added to the game. <a href="/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/#continued">Click past the jump</a> for the full skinny from Turn 10.<br />
<br />
Also, be sure to check back next week when we share our thoughts on the game... oh, we didn't tell you? We've already gotten to play it. Stay tuned!<p><a href="http://www.autoblog.com/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/" rel="bookmark">Continue reading <em>Forza 4 announces Indy track, Season Pass, Day One DLC and demo date</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/">Forza 4 announces Indy track, Season Pass, Day One DLC and demo date</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sat, 24 Sep 2011 18:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20057153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2011/09/24/forza-4-announces-indy-track-season-pass-day-one-dlc-and-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>forza</category><category>forza 4</category><category>forza motorsport</category><category>forza motorsport 4</category><category>turn 10</category><category>turn 10 studios</category><category>video games</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Jeff Glucker]]></dc:creator><pubDate>Sat, 24 Sep 2011 18:03:00 EST</pubDate>
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</item><item><title><![CDATA[Ferrari 458 steering wheel replicated as Xbox 360 controller]]></title><link>http://www.autoblog.com/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/</link><guid isPermaLink="true">http://www.autoblog.com/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/</guid><comments>http://www.autoblog.com/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/ferrari-458-game-wheel-by-thrustmaster/"><img alt="Ferrari 458 game wheel by Thrustmaster" src="http://www.blogcdn.com/www.autoblog.com/media/2011/08/webthrustmaster-458-3.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 630px; height: 509px;" /></a><br />
<br />
One of the most complex parts of a modern <a href="http://www.autoblog.com/tag/f1">Formula One</a> car is its steering wheel, which can be worth tens of thousands of dollars on its own and packing all the controls you'd expect to find on a dashboard right onto the wheel itself. <a href="http://www.autoblog.com/ferrari">Ferrari</a> took a similar approach with the steering wheel on the <a href="http://www.autoblog.com/ferrari/458+italia/">458 Italia</a>, moving the starter button, chassis mode dial, windshield wiper controls, headlights, turning indicators... everything right onto the face of the wheel, while removing the usual stalks to allow for unimpeded access to the oversize shift paddles.<br />
<br />
The result is a thorough rethink of one of the automobile's most basic components, though some have derided it as too complex. And if you're one of those who thought the end result looks more like a video game controller than a car's steering wheel, you're not alone: feast your eyes on the latest device from Thrustmaster.<br />
<br />
Designed as a controller for driving and racing games on the Microsoft xBox 360, the Ferrari 458 replica wheel is flush with all the functions you'd need for playing <em>Forza 4</em> or the latest <em>Need for Speed</em> game the way it ought to be played. Coming this October for less than $90, it's considerably more affordable than some of <a href="http://www.autoblog.com/2010/12/22/fanatecs-latest-porsche-911-gt2-gaming-wheel-gives-your-virtual/">Fanatec's offerings</a>, and could be just the thing to keep us from getting any work done. Check it out in the gallery and <a href="/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/#continued">follow the jump</a> for the full press release.<p><a href="http://www.autoblog.com/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/" rel="bookmark">Continue reading <em>Ferrari 458 steering wheel replicated as Xbox 360 controller</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/">Ferrari 458 steering wheel replicated as Xbox 360 controller</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 23 Aug 2011 09:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20022959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2011/08/23/ferrari-458-steering-wheel-replicated-as-xbox-360-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>458</category><category>458 italia</category><category>controler</category><category>controller</category><category>ferrari</category><category>thrustmaster</category><category>video game</category><category>video game controller</category><category>xbox</category><category>xbox 360</category><dc:creator><![CDATA[Noah Joseph]]></dc:creator><pubDate>Tue, 23 Aug 2011 09:01:00 EST</pubDate>
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