Our impressions of the Sony Playstation 4's first racing title, DriveClub, were not particularly positive. That'd have been a real problem ten years ago, when a developer couldn't easily add new content to a game, but today's world of constantly connected consoles makes it easy for new features to be added long after a title goes on sale.
We've spilled a lot of virtual ink in our coverage of Grand Theft Auto V. Rockstar Games' 2013 blockbuster was arguably one of that year's very best titles, delivering a unique version of automotive mayhem, along with all the other things – guns, sex, drugs, murder, thievery and biting satire – that the series has been praised and criticized for.
Batman is getting yet another new Batmobile. We recently saw teases of director Zack Snyder's take on the iconic vehicle for the upcoming movie starring the Dark Knight and Superman. The movie isn't due to hit screens until 2016, so until then, we'll have to focus on the video game world as the Bat gets a new car to appear in Batman: Arkham Knight.
The holiday season of 2014 looks like another great year for fans of racing games. Last year, there was the double-whammy of console motorsports with Forza Motorsport 5 for the Xbox One and Gran Turismo 6 for the PlayStation 3. This year, Project CARS and Driveclub are the new contenders out to challenge the veterans.
Driveclub, a racing title for the Playstation 4, was first revealed last year with a fair amount of promise. Our own Seyth Miersma was intrigued, citing the game's competent physics, good looks and social features, during a short demo at the Electronics Entertainment Expo. Set for a position in the launch roster for the latest generation of Sony's gaming console, fans were disappointed when the game was unexpectedly delayed.
Project CARS is aiming to be the next great racing sim. Offering a mix of modern and classic cars on famous tracks, developer Slightly Mad Studios is trying to inject a fresh energy into the genre, and at the moment its game looks ready to take on Forza and Gran Turismo.
In the lead-up to the launch of the PlayStation 4, Sony touted the racing game DriveClub as one of the system's biggest offerings. However, it was subsequently delayed and still hasn't arrived. That meant that racing fans had to watch friends playing Forza 5 on the Xbox One, while Sony countered with the Gran Turismo 6 on the previous-generation PlayStation 3. Now, it looks like DriveClub might finally be close to making it to consoles.
For the 11th year now, the makers of Gran Turismo will be choosing some of the most interesting and outlandish cars and trucks from the SEMA show in Las Vegas, to digitally render and immortalize for "an upcoming game." Being as the newest title on Polyphony's docket would seem to be Gran Turismo 6, we imagine that the SEMA contestants for this Gran Turismo Award could end up as an especially sweet piece of downloadable content therein.
Playstation has been touting the upcoming racing game DriveClub from Evolution Studios as an important launch title pillar for the soon-to-street Playstation 4. We briefly demo'd DriveClub at E3 this summer, and saw a lot of the potential in both the gameplay and the baked-in social elements. With the game's recent inclusion in the latest official PS4 commercial, Perfect Day, playing DriveClub on Day One seemed like a foregone conclusion (scroll down to have a look).
Gran Turismo 7 will likely arrive for the Playstation 4 by 2015, according to an interview Polygon had with series producer Kaz Yamauchi. Considering Gran Turismo's history for delays, though, that one- to two-year target needs to be rather flexible. Still, the interview with Yamauchi, which focuses largely on PS3 title Gran Turismo 6, held one more interesting tidbit for those looking for the next-generation of GT titles - Gran Turismo 7 will share its physics engine with GT6, with Yamauchi say
It's easy to get excited about Gran Turismo 6 and Forza Motorsport 5, but the next-generation of video game consoles are showing signs of bringing new twists on the traditional racing simulators to market. Besides the Playstation exclusive game, DriveClub, there's the multi-platform title The Crew. Developed by a band of UK developers, we covered this game when it first arrived at the E3 conference back in June. Now, with the Gamescom conference in full swing, we've gotten another taste of The C
The gaming world is abuzz with early love for the Playstation 4, if the water-cooler talk around the 2013 E3 conference are anything to go by. Much of this has to do with the vast potential of the new Sony hardware, though the announced price of $399 caught a lot of folks off guard in a nice way, and lots of potential Xbox One customers have been turned off by that system's always-on Internet connection and its lack of support for used games. If we look simply at the here and now of driving game
Need For Speed Rivals, the newest instantiation in a long-running franchise, has made plenty of news in and around this year's E3 show. We first heard about the game and its availability on both Xbox One and Playstation 4 some weeks ago, and the Hollywood media machine has pumped out plenty of news regarding the upcoming Need For Speed movie, as well. Hell, we even got a detailed look at the NFS version of the Shelby GT500 a few days ago. To the respective PR departments of Electronic Arts and D
While a lots of the driving games shown off at this year's Entertainment Electronics Expo (E3) leverage the vast power of the new Xbox One and Playstation 4 consoles, Polyphony Digital's Gran Turismo 6 will attempt to squeeze one more round out of the venerable Playstation 3. After playing a short demo version of GT6 here in Los Angeles, we can see both upside and downside with that strategy.
Based on the always-online reality of the newly minted Xbox One, it's no surprise really that there's a significant social component to most of the driving games we're seeing at Los Angeles' Electronic Entertainment Expo (E3) this year. Ubisoft's The Crew writes that message in large type, with racing action that attempts to seamlessly blur the line between single-player and multi-player fun.