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From experience, we know that stuffing a heaping helping of horsepower into a front-wheel-drive car isn't exactly a good idea. But why? We aren't talking about torque steer and lack of control - those are effects. We want to know the cause, and we imagine that you'd like to know that, too. As we are but humble writers, we can't possibly begin to explain the physics at play when a big boot-full of power is sent to the front axle, though. Thankfully, we don't have to.

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It doesn't really matter what age you are, we can all agree that monster trucks are awesome. How can you argue with a 20-foot tall tube-frame harbinger of destruction, mowing down row after row derelict cars and trucks? Every "SUNDAY, SUNDAY, SUNDAY!," somewhere in America, a dirt-filled arena is hosting this spectacle of high-horsepower automotive carnage.

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It is evident even with the most realistic car games that crashes have mainly been left off of the realism menu. Sure, hit a wall or another car and there will be some damage and crumpling, but it usually doesn't look like a genuine car crash. A start-up company called BeamNG is working to change that, developing a physics modification for the Cry Engine 3 to create wrecks that appear to be lifted from a National Highway Traffic Safety Administration crash-test video.

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We've never been falsely accused of a traffic violation, having earned every last second of our time before a judge, but when it does happen to us, we'll certainly want to brush up on our physics. Dmitiri Krioukov, a physicist with the University of California, recently pleaded his way out of a fine for rolling through a stop sign using the power of mathematics. Krioukov worked up a four-page physics paper underscoring the differences between linear and angular motion to prove that he could have

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