The video game Gran Turismo arguably wasn't the first great driving simulator, but it came along at just the right time to do things no other console game had ever done so well before. First, the Sony PlayStation allowed for 3D graphics that could create a recognizable model of a car in 360 degrees. Also, GT offered a huge breadth of vehicles that could get almost anyone interested. Up to that point in time, most driving games focused on just Formula 1, rallying, production cars, or other specif
One of the greatest innovations to come about thanks to the gigantic popularity of Reddit is the Ask Me Anything (AMA) question and answer format. The AMA becomes especially worthwhile, of course, when the person(s) answering the questions have detailed information or insight on products we love.
Presently, we argue about a number of driving simulation games, most notably the Gran Turismo franchise versus the Forza Motorsport franchise. In 1997, when the first Gran Turismo arrived, there was no such argument – the offspring that took five years to birth from the mind of Kazunori Yamauchi was the thing if you wanted the most realistic driving experience... and a bunch of Skylines and JDM kei cars to drive. It is the reason we have Forza - and GT Academy - and it took driving console
Mercedes-Benz just unveiled its latest supercar (which was teased yesterday), the AMG Vision Gran Turismo, but we'll never have the chance to see it on the road. That's because it's a virtual supercar that was designed for the world of Gran Turismo 6, the latest installment in Sony's premier racing game for the Playstation 3. However, it was made into a 1:1-scale model to celebrate the opening of Mercedes-Benz Research & Development Center in Sunnyvale, CA on Nov. 19, so the car isn't totall
In the battle between Gran Turismo and Forza Motorsport, the winner won't necessarily be the one with the biggest selection of cars or the best tracks, or even most top-notch physics and graphics that can traipse all over the uncanny valley. It'll be about exclusive content, and we're talking more than offering a few cars the other guy doesn't have. We're talking tie-ins, features so cool that people will buy the games just because of those special bits. Forza has a tie-in with Top Gear, and wil
Gran Turismo 5 has been pretty polarizing, right out of the gate. Some diehard fans are so excited that it's here, they may not care about the obvious issues the game has at launch. On the other end of the spectrum, some folks are quick to deride the racing sim as being terrible when that's far from true. The reality is that Gran Turismo 5 falls somewhere in between these two extreme points of view. It is pretty amazing, while its flaws are clearly visible. Creator Kazunori Yamauchi has revealed
Gran Turismo 5 fans, it's time to rejoice! On the U.S. Playstation blog, the manger of the public relations team has posted a North American on sale date of Wednesday, November 24. Fingers crossed that this doesn't get pushed back yet again! We have a feeling this date is going to stick, though, because Kazunori Yamauchi, the President of Polyphony Digital Inc. has added this statement:
Anyone looking forward to buying Gran Turismo 5 when it launches on November 2nd? Why don't you have a seat for a minute, we have some bad news. Sony's Playstation Blog just posted an announcement that the game is getting pushed back yet again. The statement does say that the game will be released this holiday season, but does not elaborate more than that. Here's the text:
Each year at SEMA, a select group of editors and contributors from the world's largest automotive publications scour the show floor to hand out prizes for the best hot rod, Japanese import, European import, domestic automobile and SUV. But not the overall Best in Show award. That'll be handed out by a video game programmer.
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