A new video game called Error Prone puts you in control of a car, and shows how the autonomous vehicles do a better job.
Hermann Tilke designed the Austin F1 circuit, and no one is quite sure if he's recreated the magic of Turkey or the borefest of Valencia. With 133 feet of elevation change, though, the 3.4 mile Circuit of the Americas and its 20 turns should be closer to the former. The track will feature in Codemasters' "F1 2012" video game, and Motorworld Hype was given a virtual tour by Codemasters designer Paul Jeal at E3.
Workers outside of Austin are still hammering away on the new Circuit of the Americas Formula One track, but race fans and gamers will get a shot at driving the course before the first tire hits the tarmac. Codemasters' "F1 2012" will feature the track in all of its pixelized glory. The game will officially hit the market this September, but players will get a chance to grab the controller for the first time at E3 early next week. Codemasters has been kind enough to slip the world a few screen s
The ladies and gentlemen at Turn 10, the studio behind Forza Motorsport 4, take their cars just as seriously as their gaming. They're not the only gamers to invest heaps of time rendering metal into pixels, but you might be surprised just how much travel, how many microphones, how long on the dyno and what kinds of owners go into gathering the selection of rides.
Psychology researchers at Northwestern University's Kellogg School of Management in Illinois have discovered a funny thing about podium finishers. Often, the happiest person on stage is the one with the bronze medal around his or her neck. Despite having missed first place by two spots, competitors on the lowest rung of the podium tend to find themselves deep in the throes of counterfactual thinking. They aren't focused on how close they were to winning an event; instead, the third-place competi
Audi is obviously looking forward to being in the coming Gran Turismo 5. After all, the Quattro company has created a website to promote its car on the Nürburgring in real life and in the game, and it interviewed GT5 mastermind Kazunori Yamauchi about what fans can expect. Yamauchi-san revealed that the game is going to offer not only more vehicles, more online features, and increased detail, but it will also include night racing, damage rendering (previously confirmed), and weather changes
Start saving your sick days: Codemasters is working on the next generation of Formula One racing games, and the future looks fast. The software development company responsible for such favorite racing titles as DiRT, Grid and the TOCA series obtained the rights to make the game from Formula One Management, which previously licensed the rights exclusively to EA Sports and Sony. So while previous incarnations of the official F1 game were available only on Playstation systems (PS2, PS3 and PSP), Co
var digg_url = 'http://digg.com/gaming_news/Greatest_video_game_accessory_EVAR'; Home racing games have come a long way since Pole Position, with controllers providing feedback to virtual drivers, while true to life graphics and vehicle driving dynamics making the action feel much more real. Microsoft has even engineered some real-life smoke from their official steering wheel, even though the software giant from Redmond, Washington really wishes the problem didn't exist.
Ford's Bold Moves campaign just got a little bolder with the introduction of Ford Bold Moves Street Racing, a video game developed in cooperation with Eidos Interactive. Scheduled to hit a North American PlayStation 2, XBOX or PC near you this fall, the game comes packing 18 Ford vehicles and the option to switch among three of them at a time during a race, thanks to a function known as "Maximum Team Control." The game also allows the ability to crash and boom 'til your heart's content via the "