NASCAR comes to Forza Motorsport 6.
Why, you might be asking yourself, is Autoblog showing me an eBay Motors listing for a 2006 Ford F-250 and a box trailer (with a badly cropped photo to boot)? It's not because we're highly interested in this blue-collar rig, to be sure, but rather because we're interested in throwing the greatest Forza party of all time.
One of my early triumphs while playing the sparkling new Forza Horizon 2 for Xbox One came after what I could conservatively call a "non-traditional" motorsports experience. In a point-to-point street race across a lovingly rendered, sun-dappled corner of Europe, I transitioned from a winding two-lane road to a narrow dirt , with one extended foray – at well over 120 miles per hour – through a vineyard. I did all of this in a Ferrari 360 Modena Challenge Stradale.
It's easy to look at racing video games as just a time waster or a hobby. In reality, though, they're often powerful tools for aspiring racers to learn tracks, race craft and how to set up a car in an easily accessible, risk-free environment. We aren't just talking about proper computer-based sims, like iRacing. Console-based racers like Forza Motorsport and Gran Turismo provide a test bed for racers of all sorts.
I was excited for Forza Motorsport 5. The promise of the XBox One's next-generation graphics capabilities combined with cutting-edge technologies like Forza's Drivatar system and its much, much more lax attitude towards car customization (both visual and mechanical) made it an appealing title for me. Then I had to write this story.
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