After taking an extra year to work on 2015's enjoyable Need For Speed reboot, developer Ghost Games has announced a similar gap year for the sequel.
If waiting for the all-new 2015 Ford Mustang to hit dealerships is just too tall of an order, you'll be happy to hear that there is now an alternative means of getting behind the wheel of America's favorite pony car. The Mustang is making its video game debut in Need For Speed Rivals.
With all the excitement over Forza Motorsport 5 and Gran Turismo 6, it's easy to forget that there's another racing game from an even older franchise coming out. The latest Need For Speed installment, Rivals, is set to hit stores November 15 (this Friday) for the Playstation 4, November 19 for PS3 and XBox 360, and November 22 for the XBox One. As part of the run up to the launch, we have a great look at all the new Ferrari content for the new title, which marks only the second time yet another
Criterion Games bills the open-world hooning and hooliganism in the single-player mode of Need for Speed: Most Wanted as "unprecedented freedom and power." The company might not be kidding. Every single car in the game is available whenever you want it and you can drive anywhere you wish.
It's official: Need for Speed is going to be a movie, and it's been "fast-tracked" to arrive in theaters in 2014. Paramount-owned Dreamworks had been talking to Electronic Arts about a cinematic treatment of the video game franchise, and the two were able to close a deal. The script is ready, penned by George Gatin, the brother of Real Steel screenwriter John Gatin.
Dreamworks was founded by three Hollywood titans as an independent studio with the aim of making good, and profitable, movies. That didn't happen. Now the Paramount-owned Dreamworks just wants to make money the Hollywood way: opportunistic copying. It is in talks with Electronic Arts to make a Need for Speed movie, perhaps because it wants its own Fast & Furious franchise, certainly because it is bankrupt of ideas. In either case, Dreamworks is not alone.
There were going to be 35 Porsches in Forza Motorsport 4, but now there will be precisely zero. Kind of. In the video game world, some developers own the rights to a brand, and Electronic Arts owns the rights to have Porsche appear in any other game. When the Stuttgart brand appears in a non-EA game, it's because the other developer paid EA a licensing fee. That's what Turn 10 did with the previous Forza games and expected to do with FM4.
Wonders never cease. The crew from Electronic Arts has decided to take its love of all things racing off the console and onto the track. The company just formed a genuine race team under the Need For Speed banner, and while we've seen plenty of brands go racing in the past as part of their marketing scheme, for the moment, this appears to be somewhat different.
Automakers and car dealerships have used the old "Free Gas" promotion to good effect, so it's not surprising that companies outside the industry might try it, too. Electronic Arts gave it a go recently to promote its new Mercenaries 2 video game in the UK by taking over a gas station in North London and giving away £20,000 ($35,000) worth of free gas. The free fuel was pumped by actors wearing military garb (with bandoliers!) in £40 increments to any who drove up. While those receivi
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