To promote Grid 2, Codemasters is releasing a set of three videos that feature Chris Harris. The second one has just been thrown all over the Internet, but it won't make much sense unless you watch the first video, which was released in January. In that video, Harris attempts to beat McLaren test driver Mat Jackson in a two-lap race of the UK's Brands Hatch circuit driving the MP4-12C. Midway through, Harris pauses the race to get tips from a Codemaster employee who tells him, essentially, "Stop
Forza Horizon fans will be pleased to read that a new car pack is available for download today, this latest one selected by the editors at Top Gear magazine. True to the Top Gear image, the selection of rides is both worthwhile and pretty quirky, too.
The team at Turn 10 has rolled out the first expansion pack for its Forza: Horizon driving game. The December IGN Car Pack features seven all new cars ranging from the lusty 2012 Ferrari F12 Berlinetta and the 2012 Aston Martni DBS to a 1971 AMC Javelin AMX. The pack even boasts a few toys for the off-road minded, including a Halo-themed Ford F-150 SVT Raptor and a Hummer H1 Alpha Open Top. Those are fun and all, but we're just as intrigued by the prospect of getting our virtual hands on the 200
The racing-fueled programmers at Codemasters have been pretty busy of late, it seems. The crew recently pinned a bow on their latest racing game, F1 2012, and has just shown off another highly anticipated sequel, GRID 2, at the Eurogamer Expo.
Forza Horizon is set to hit shelves on October 23, and the good people at Turn 10 have been kind enough to give us all a glimpse at what their new video game will bring to the racing table when it bows. Unlike previous racers, Turn 10 says Forza Horizon will be more of an open sandbox, allowing players to race around on hundreds of miles of simulated Colorado roads while facing down oncoming traffic. We're sure there will be some sort of appropriately lengthy disclaimer discouraging players from
Where better than Comic-Con for Codemasters to announce the deceptively titled F1 Race Stars. A 180-degree hairpin from the other Codemasters F1 game, this is less about the stars and much more about the wild, arcade-style racing with weapons and bonuses on "fantastical" versions of real Formula One tracks. It looks like McLaren's Tooned as a video game, with more drivers and cars.
It is evident even with the most realistic car games that crashes have mainly been left off of the realism menu. Sure, hit a wall or another car and there will be some damage and crumpling, but it usually doesn't look like a genuine car crash. A start-up company called BeamNG is working to change that, developing a physics modification for the Cry Engine 3 to create wrecks that appear to be lifted from a National Highway Traffic Safety Administration crash-test video.
Hermann Tilke designed the Austin F1 circuit, and no one is quite sure if he's recreated the magic of Turkey or the borefest of Valencia. With 133 feet of elevation change, though, the 3.4 mile Circuit of the Americas and its 20 turns should be closer to the former. The track will feature in Codemasters' "F1 2012" video game, and Motorworld Hype was given a virtual tour by Codemasters designer Paul Jeal at E3.
Workers outside of Austin are still hammering away on the new Circuit of the Americas Formula One track, but race fans and gamers will get a shot at driving the course before the first tire hits the tarmac. Codemasters' "F1 2012" will feature the track in all of its pixelized glory. The game will officially hit the market this September, but players will get a chance to grab the controller for the first time at E3 early next week. Codemasters has been kind enough to slip the world a few screen s
Attention Formula One fans, your work day is officially ruined. Well, it will be come the first quarter of 2012. That's when Codemasters plans on releasing a new browser-based F1 game. Top teams, tracks and cars will be available on the same machine that you normally use to read Autoblog.com when you should be updating the TPS reports.
Most people would love a chance to show their stuff behind the wheel of racecar. Problem is, most people probably wouldn't be any good at actually driving one. We can all try to hone our skills through the use of racing simulators, but just how much can they actually teach you without the visceral feedback and life-or-death consequences that you can only get from real life? Apparently, they can teach us plenty. One person in particular, who goes by the name Greger Huttu, got to put his virtual r
Does a three-hour marathon session of Burnout Revenge on the Xbox 360 give you the urge to go wreak automotive havoc on an unsuspecting public? Perhaps not, but you might be more inclined to run a red light or wantonly speed according to a new study that confirms the correlation between racing games and risky behavior behind the wheels. While surveys have been done to establish this correlation in the past, this is one of the first hardcore studies conducted to back up this theory.
We may not be able to afford exotic cars in real life, but for decades gearheads the world over have embraced video games as a way to unleash their inner Schumacher. Jeremy Rosenberg at ForbesAutos.com (OK, Forbes isn't an obvious choice for a video game survey, but what the heck, at least some Forbes readers can actually afford to buy these cars...) has examined the historical spectrum of driving games, ranging from arcade classics to the current state of the art, and come up with an all-time T
If you're a video game freak and a Mustang fan, chances are you're going to pick up Ford Bold Moves: Street Racing for the PS2, XBox 360 or PC no matter what kind of reviews it gets. Manufacturer specific driving games are not a new thing, even for Ford who is now on its third version of the Ford Racing series. Still, they can often devolve into extended digital test drives when there's only one brand to race.