• ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFNumber (float): 3.459375 cameraFarClip (float): 4000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 34.593750 cameraFov (float): 54.978191 cameraNearClip (float): 1.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 2812] displayWindow (box2i): [0, 0, 4999, 2812] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) Dirt_Map.B (float) Dirt_Map.G (float) Dirt_Map.R (float) G (float) MM_1.B (float) MM_1.G (float) MM_1.R (float) MM_10.B (float) MM_10.G (float) MM_10.R (float) MM_11.B (float) MM_11.G (float) MM_11.R (float) MM_12.B (float) MM_12.G (float) MM_12.R (float) MM_13.B (float) MM_13.G (float) MM_13.R (float) MM_14.B (float) MM_14.G (float) MM_14.R (float) MM_2.B (float) MM_2.G (float) MM_2.R (float) MM_3.B (float) MM_3.G (float) MM_3.R (float) MM_4.B (float) MM_4.G (float) MM_4.R (float) MM_5.B (float) MM_5.G (float) MM_5.R (float) MM_6.B (float) MM_6.G (float) MM_6.R (float) MM_7.B (float) MM_7.G (float) MM_7.R (float) MM_8.B (float) MM_8.G (float) MM_8.R (float) MM_9.B (float) MM_9.G (float) MM_9.R (float) R (float) Top_Down.B (float) Top_Down.G (float) Top_Down.R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Front.B (float) VRayExtraTex_Front.G (float) VRayExtraTex_Front.R (float) VRayExtraTex_Side.B (float) VRayExtraTex_Side.G (float) VRayExtraTex_Side.R (float) VRayNormals.X (float) VRayNormals.Y (float) VRayNormals.Z (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) Z (float)