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<itunes:author>Dan Roth, Zach Bowman and  Jeff Ross</itunes:author><itunes:image href="http://o.aolcdn.com/os/autoblog/ab-podcast-itunes.jpg" /><itunes:summary>The podcast by the people who obsessively cover the auto industry.</itunes:summary><itunes:category text="Games and Hobbies"><itunes:category text="Automotive" /></itunes:category><item>
    <title><![CDATA[Lego approves fan-made Mars Rover Curiosity set for production [w/video]]]></title>
    <link>http://www.autoblog.com/2013/06/18/lego-approves-fan-made-mars-rover-curiosity-set-for-production/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/lego-mars-curiosity-rover/"><img height="471" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/lego-mars-curiosity-rover-628.jpg" vspace="4" width="628" /></a><br />
<br />
<a href="http://www.autoblog.com/tag/lego/">Lego</a> has announced that the Mars Rover Curiosity will become the Danish company's next user-designed Cuusoo set to reach store shelves. The company's Cuusoo program allows anyone to submit an idea for a Lego set that could make it to production. After having been among a small group of sets to receive at least 10,000 votes - the minimum required - in the 2012 Fall Review on the <a href="http://lego.cuusoo.com/">Lego Cuusoo site</a>, the Mars Rover Curiosity then survived an exhaustive review process, which not all sets do (sorry, <a href="http://lego.cuusoo.com/ideas/view/1786">UCS Sandcrawler</a>), before receiving final approval from the company. While it got the nod, pricing and availability is yet to be determined as the set continues being developed for mass production. <a href="/2013/06/18/lego-approves-fan-made-mars-rover-curiosity-set-for-production/#continued">Scroll down</a> to watch Lego make the announcement on video.<br />
<br />
The Mars Rover Curiosity Lego set actually has an interesting back story. Its designer, listed as Perijove on <a href="http://lego.cuusoo.com/ideas/view/3431">the set's official Cuusoo page</a>, is a mechanical engineer who worked on the real Mars Rover Curiosity at the Jet Propulsion Laboratory, which means his recreation of the rover is highly accurate, not only in how it looks, but also in the details and all of its moving parts. Perijove states that the purpose of his model is "to continue the educational outreach for this incredible mission." The timing couldn't have been better, as the set became popular on the Lego Cuusoo site in late Summer 2012 when the real Curiosity rover touched down and began rolling around on the surface of Mars.<br />
<br />
The last set to make it all of the way through Lego's Cuusoo program was the <a href="http://lego.cuusoo.com/ideas/view/96">Lego <em>Back to the Future </em>DeLorean</a>, which <a href="http://www.autoblog.com/2012/12/23/lego-will-offer-back-to-the-future-delorean-set-in-2013/">received approval for production</a> last December. Other autos-related Cuusoo sets that received 10,000+ votes and are scheduled for production review include an <a href="http://lego.cuusoo.com/ideas/view/16894">incredibly detailed Land Rover Defender 110</a> and <a href="http://lego.cuusoo.com/ideas/view/8919">minifig-scale Batman Tumblr</a>.<p><a href="http://www.autoblog.com/2013/06/18/lego-approves-fan-made-mars-rover-curiosity-set-for-production/" rel="bookmark">Continue reading <em>Lego approves fan-made Mars Rover Curiosity set for production [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/18/lego-approves-fan-made-mars-rover-curiosity-set-for-production/">Lego approves fan-made Mars Rover Curiosity set for production [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 18 Jun 2013 19:20:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/18/lego-approves-fan-made-mars-rover-curiosity-set-for-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20626475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/18/lego-approves-fan-made-mars-rover-curiosity-set-for-production/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>cuusoo</category><category>lego</category><category>mars curiosity rover</category><category>perijove</category>
    
    <dc:creator><![CDATA[John Neff]]></dc:creator>
    <pubDate>Tue, 18 Jun 2013 19:20:00 EST</pubDate>
    
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    <title><![CDATA[You know you've always wanted to dyno a Barbie Power Wheels]]></title>
    <link>http://www.autoblog.com/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/humor/" rel="tag">Humor</a></p><a href="/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/#continued"><img height="351" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/barbievideo.jpg" vspace="4" width="628" /></a><br />
<br />
When I was a kid, <a href="http://www.autoblog.com/tag/power+wheels/">Power Wheels</a> were all the rage. But my caring and loving parents refused to buy me one, no matter how many times I asked. My experiences with the machines back then were limited to test-drives at the local Toys R Us, or befriending the weird kid down the block just so I could take his for a spin every so often. Even today, Power Wheels are still a hit amongst youngsters, and although I'm a grown-up now (I guess) who gets to drive all sorts of, you know, <em>real</em> cars, I still get plenty jealous when I see some lucky kid cruising down the sidewalk in one of these machines.<br />
<br />
I'm thankful, then, for companies like DBR High Performance. Because as the <a href="/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/#continued">video below</a> clearly shows, these awesome toys from my youth can still provide plenty of hilarity and excitement for adults. Here, the folks at DBR strapped Barbie's iconic pink Power Wheels Mustang to a dyno to see just how much power this bad boy is putting down (in face-melting Rabbit Mode!).<br />
<br />
Is it powerful? Goodness, no. But is it hilarious? Absolutely. <a href="/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/#continued">Scroll down</a> to see for yourself.<p><a href="http://www.autoblog.com/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/" rel="bookmark">Continue reading <em>You know you've always wanted to dyno a Barbie Power Wheels</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/">You know you've always wanted to dyno a Barbie Power Wheels</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Thu, 13 Jun 2013 19:57:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20620943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/13/you-know-youve-always-wanted-to-dyno-a-barbie-power-wheels/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>barbie</category><category>dyno</category><category>power wheels</category><category>video</category>
    
    <dc:creator><![CDATA[Steven J. Ewing]]></dc:creator>
    <pubDate>Thu, 13 Jun 2013 19:57:00 EST</pubDate>
    
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    <title><![CDATA[E3: We play The Crew demo and take down a Hummer [w/video]]]></title>
    <link>http://www.autoblog.com/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/#continued"><img alt="The Crew video game at E3" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/the-crew-e3-2013.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 417px;" /></a><br />
<br />
After bringing you news of the new Ubisoft title <a href="http://www.autoblog.com/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/"><em>The Crew</em></a> on the first day of our <a href="http://www.autoblog.com/tag/e3/">E3</a> coverage, we're happy to report that we've had a chance to demo the title, too. The guys at Ivory Tower (a French studio under the auspices of Ubisoft) were kind enough to give us a brief walk-through with the game, followed by our running one "mission."<br />
<br />
 
<blockquote class="pull-quote pull-quote-left">
<p>The whole United States will be playable when the game launches next year.</p>
</blockquote>
To start, the sheer scope of the open-world in <em>The Crew</em> is hugely impressive. We can now report that the whole of the United States will be playable when the game launches for both next-generation systems next year. You read that right. Guillaume Barry, a producer at Ivory Tower, told us that driving at full-tilt in a racecar from Los Angeles to New York would take roughly 45 minutes to an hour, depending, we suppose, on how good a driver you are. Now, we don't know exactly how densely mapped The Crew's version of the US will be, or how many cities and towns will be available to start, but the game world stacks up to be super impressive, nevertheless.<br />
<br />
Game play feels a lot like a mix between a very well done arcade style racer, and a mission-based title like <em>Grand Theft Auto</em>. Cars and trucks are constructed for different styles of driving and terrain, and goals are presented as you progress. We built ourselves an off-road-ready <a href="http://www.autoblog.com/ford/focus+st/">Ford Focus ST </a>in our demo mission, and were asked to "take down" some joker driving through Miami in a crazily tuned <a href="http://autoblog.com/tag/hummer/">Hummer H2</a>. The cityscape, roads and beaches around this virtual Miami were completely open to drive over and through, with jumps, flips and crashes resulting from too much speed and too little care on unstable bits. It's a riot, with car handling more subtle than GTA and less detailed than any of the big racing sims.<br />
<br />
<a href="/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/#continued"><img alt="The Crew video game at E3" class="right border" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/the-crew-e3-2013-250.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 250px; height: 166px; float: right; " /></a>If the universe created by<em> The Crew</em> shows impressive use of <a href="http://www.autoblog.com/tag/xbox+one/">Xbox One</a> and <a href="http://www.autoblog.com/tag/playstation+4/">PS4</a> hardware, the vehicle modeling is slightly less artful than some of the other new titles we sampled here in LA. Cars and environments looked slick in this pre-alpha version of the game, but not in the same league as arcade-style foe <a href="http://www.autoblog.com/2013/06/12/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/"><em>Need For Speed Rivals</em></a>, for instance, and not quite as impressive as the game's <a href="/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/#continued">launch trailer</a> would have you believe.<br />
<br />
One final note: <em>The Crew</em> is going to offer some really neat functionality for your tablet and/or smartphone when it launches. During our demo we were able to seamlessly make modifications to the car we were driving in-game, with the iPad app, using the same 'garage' menu and graphics that are found in the game. Full parameters for mobile interaction aren't fully baked yet, but we're told that social interactions, notifications out to your smartphone and a whole lot more are in the works. Scroll down below to watch the trailer.<p><a href="http://www.autoblog.com/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/" rel="bookmark">Continue reading <em>E3: We play The Crew demo and take down a Hummer [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/">E3: We play The Crew demo and take down a Hummer [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Thu, 13 Jun 2013 15:44:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20620335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/13/e3-we-play-the-crew-demo-and-take-down-a-hummer-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>e3</category><category>e3 2013</category><category>ivory tower</category><category>the crew</category><category>ubisoft</category><category>video</category><category>video games</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Thu, 13 Jun 2013 15:44:00 EST</pubDate>
    
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    <title><![CDATA[E3: We see what's cooking at Playseat]]></title>
    <link>http://www.autoblog.com/2013/06/13/e3-we-see-whats-cooking-at-playseat/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/marketing-advertising/" rel="tag">Marketing/Advertising</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/playseat-e3-2013/"><img height="417" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/playseat-e3-2013-628.jpg" vspace="4" width="628" /></a><br />
<br />
Anyone that has searched for a wheel and pedal setup for use with their racing/driving games has undoubtedly stumbled on <a href="http://www.autoblog.com/tag/playseat/">Playseat</a>. Makers of gaming chairs that look and feel like the real deal, we dropped by the Playseat booth at the <a href="http://www.autoblog.com/tag/e3+2013/">E3 show</a> to see what the guys were up to for the coming year.<br />
<br />
The company offers products that range in price from $250 to over a grand, as standalone seats to use with your existing wheels, pedals and shifters, or bundled with <a href="http://www.autoblog.com/2008/02/21/granturismo-geeks-rejoice-new-logitech-driving-force-wheel-for/">Logitech</a> hardware. Currently, all of the wheel/pedal setups on sale are for the existing systems, though we're certain that both Xbox One and Playstation 4 will have supporting peripherals when they launch.<br />
<br />
<a href="http://www.autoblog.com/photos/playseat-e3-2013/#photo-5961288"><img class="right border" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/playseat-e3-2013-250.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 250px; height: 166px; float: right; " /></a>We were actually most intrigued by Playseat's entry-level Challenge model (seen above), which looks a bit like a racy camp chair with a wheel strapped to the front. The seat is sturdier than it looks, however, supporting gamers up to 270 pounds, and offering easy ingress/egress with a swing-arm design. Perhaps most appealing though, is the very high will-my-wife-let-me-buy-this factor; at $250 for the seat and with the ability to fold up and stuff into a closet or under a sofa, you (we?) won't need to dedicate space just for a racing chair.<br />
<br />
Of course, Playseat is working on new branded models to support both <a href="http://www.autoblog.com/2013/06/12/e3-just-a-taste-of-forza-5-is-enough-to-blow-our-minds-w-video/"><em>Forza Motorsport 5</em></a> and <a href="http://www.autoblog.com/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo-w-video/"><em>Gran Turismo 6</em></a>, for the ultimate fanboys. Deep-pocketed gamers might also look at the top-end Grand Prix and F1 seats, which offer a racecar-correct deeply reclined driving position and tremendous stability for about $1,200 and up.<br />
<br />
The guys were also pretty proud of the futuristic looking prototype seen here. Not a racing chair, this concept model has built-in Logitech speakers as well as vibration from the back, bottom and sides. More of a general-purpose gaming chair, the model would offer an immersive gaming experience with less of a "video-game-y" design aesthetic. We're excited to see if it gets the go-ahead for production.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/13/e3-we-see-whats-cooking-at-playseat/">E3: We see what's cooking at Playseat</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Thu, 13 Jun 2013 11:01:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/13/e3-we-see-whats-cooking-at-playseat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20620452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/13/e3-we-see-whats-cooking-at-playseat/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>e3</category><category>e3 2013</category><category>logitech</category><category>playseat</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Thu, 13 Jun 2013 11:01:00 EST</pubDate>
    
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    <title><![CDATA[E3: We log some seat time with DriveClub [w/video]]]></title>
    <link>http://www.autoblog.com/2013/06/12/driveclub-e3-2013-video/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/06/11/e3-we-log-some-seat-time-with-driveclub-w-video/#continued"><img height="418" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/driveclub-e3-2013.jpg" vspace="4" width="628" /></a><br />
<br />
The gaming world is abuzz with early love for the <a href="http://www.autoblog.com/tag/playstation+4/">Playstation 4</a>, if the water-cooler talk around the 2013 E3 conference are anything to go by. Much of this has to do with the vast potential of the new <a href="http://www.autoblog.com/tag/sony/">Sony</a> hardware, though the announced price of $399 caught a lot of folks off guard in a nice way, and lots of potential <a href="http://www.autoblog.com/tag/xbox+one/">Xbox One</a> customers have been turned off by that system's always-on Internet connection and its lack of support for used games. If we look simply at the here and now of driving games, however, with no <a href="http://www.autoblog.com/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo-w-video/"><em>Gran Turismo 6</em></a> announced yet for PS4, the new system will rely heavily on <a href="http://www.autoblog.com/2013/02/21/sony-unveils-new-driveclub-racing-game-franchise-for-ps/"><em>DriveClub</em></a> as it's opening salvo for racing gamers.<br />
<br />
We sat down for a few quick laps of <em>DriveClub</em>, and came away mildly entertained, but without feeling as though we had a real grasp of what the title will deliver at launch.<br />
<br />
<a href="/2013/06/11/e3-we-log-some-seat-time-with-driveclub-w-video/#continued"><img class="right border" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/driveclub-e3-2013-250.jpg" style="opacity: 0.9; margin-top: 4px; margin-bottom: 4px; width: 250px; height: 166px; " /></a>As with all of the new-system games, <em>DriveClub</em> is lovely to look at, with flowing and detailed environments surrounding accurately architectured vehicles. After watching the initial teaser trailers for the game, we expected something closer to real-life fidelity in terms of style, however - our demo included games that were stickered up and wearing game-branded liveries. Questionable digital paint jobs aren't a deal-breaker, to be sure, but they did speak to a game that was slightly more arcade-racery than we'd expected.<br />
<br />
The physics behind the Audi R8 that we selected to drive were convincing, even if they didn't live up to those we tasted in both GT6 and the newest <a href="http://www.autoblog.com/tag/forza+motorsport+5/">Forza</a>. Instead, <em>DriveClub</em> seems poised to make its way with expanded options for social and networked racing. Huge numbers of racers will be supported simultaneously, and the Playstation 4 camera will allow you to upload your own pictures with which to tag your cars. (In our demo, this meant a sort of digital Polaroid hanging off the rear bumper of competitor cars, but we're hoping for more advanced options, as well.)<br />
<br />
All in, the gameplay was entertaining, but didn't blow our minds for a completely new title. We'll reserve our judgment for playing the full version, however, as <em>DriveClub</em> does seem poised to do it's best work in a sort of massively multi-player environment.<p><a href="http://www.autoblog.com/2013/06/12/driveclub-e3-2013-video/" rel="bookmark">Continue reading <em>E3: We log some seat time with DriveClub [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/12/driveclub-e3-2013-video/">E3: We log some seat time with DriveClub [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Wed, 12 Jun 2013 19:16:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cms.aol.com/8/content/posts/edit/20617693/0>Read</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/12/driveclub-e3-2013-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20617693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/12/driveclub-e3-2013-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>driveclub</category><category>e3</category><category>e3 2013</category><category>playstation 4</category><category>ps4</category><category>video</category><category>video games</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Wed, 12 Jun 2013 19:16:00 EST</pubDate>
    
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    <title><![CDATA[E3: We play Need For Speed Rivals, chase street racers [w/videos]]]></title>
    <link>http://www.autoblog.com/2013/06/12/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/06/12/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/#continued"><img src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/need-for-speed-rivals-628.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 418px; " /></a><br />
<br />
<em><a href="/2013/06/11/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/#continued"><img class="right border" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/need-for-speed-rivals-250.jpg" style="width: 250px; height: 166px; float: right;" /></a></em><em><a href="http://www.autoblog.com/tag/need+for+speed/">Need For Speed</a> Rivals</em>, the newest instantiation in a long-running franchise, has made plenty of news in and around this year's E3 show. We first heard about the game and its availability on both Xbox One and Playstation 4 some weeks ago, and the Hollywood media machine has pumped out plenty of news regarding the upcoming <a href="http://www.autoblog.com/2012/07/14/need-for-speed-movie-hits-theaters-feb-7-2014/"><em>Need For Speed</em> movie</a>, as well. Hell, we even got a detailed look at the <a href="http://www.autoblog.com/2013/06/10/need-for-speed-movie-casts-mustang-in-hero-car-role/">NFS version of the Shelby GT500</a> a few days ago. To the respective PR departments of Electronic Arts and Dreamworks Studios, we salute you.<br />
<br />
Of course, as racing-gamers, we were most excited to sample Rivals for the first time here in Los Angeles. Electronic Arts was kind enough to give us a short walkthrough and backgrounder about the game, before turning us loose on the pre-alpha version of the software.<br />
<br />
<em>Need For Speed Rivals </em>lives in <a href="http://www.autoblog.com/2012/11/08/review-need-for-speed-most-wanted-w-video/">the same basic universe as its forbearers</a> - street racers, cops, loads of cars and ultra fast-paced action - but for the first time ever offers two separate-but-related playing modes. Gamers can choose to drive as street racers, running from the police, or as the police themselves, hunting down the law-breaking racers. Both sides have "weapons" of a sort to aid in their capturing/running causes, including EMP-firing guns, spike strips, turbo boosts and more. The guys from Ghost Games, the studio-within-a-studio inside of EA, told us that there will be lots more weapons to choose from and upgrade when the game is finished.<p><a href="http://www.autoblog.com/2013/06/12/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/" rel="bookmark">Continue reading <em>E3: We play Need For Speed Rivals, chase street racers [w/videos]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/12/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/">E3: We play Need For Speed Rivals, chase street racers [w/videos]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Wed, 12 Jun 2013 16:57:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/12/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20617668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/12/e3-we-play-need-for-speed-rivals-chase-street-racers-w-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>e3</category><category>e3 2013</category><category>need for speed</category><category>need for speed rivals</category><category>playstation 4</category><category>ps4</category><category>video games</category><category>xbox one</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Wed, 12 Jun 2013 16:57:00 EST</pubDate>
    
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    <title><![CDATA[E3: We get our first steer of Mario Kart 8 for Wii U [w/video]]]></title>
    <link>http://www.autoblog.com/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/#continued"><img height="418" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/mario-kart-8-628.jpg" vspace="4" width="628" /></a><br />
<br />
<a href="/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/#continued"><img class="right border" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/mario-kart-8-e3-250.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 250px; height: 166px; float: right; " /></a>While racing simulation heavyweights like <a href="http://www.autoblog.com/tag/gran+turismo+6%7Cgt6/"><em>Gran Turismo 6</em></a> and <a href="http://www.autoblog.com/tag/forza+motorsport+5/"><em>Forza Motorsports 5 </em></a>were some of the plums of this year's <a href="http://www.autoblog.com/tag/e3">Entertainment Electronics Expo</a> - at least for gear heads - we couldn't help being charmed by the latest instantiation of Nintento's long-running racer, <a href="http://www.autoblog.com/tag/mario+kart/"><em>Mario Kart 8</em></a>.<br />
<br />
Fans of the franchise will have the option of using Wii U's motion-based controls or the conventional versions to join the better-than-ever on-track mayhem. <a href="http://www.autoblog.com/tag/nintendo+wii/">Nintendo</a> has returned motorcycles to the mix of vehicles in MK8, as well as offering players the opportunity to get above ground with hovering karts and an anti-gravity feature that occasionally flips tracks on their heads.<br />
<br />
The head-to-head competition is still at the heart of why <em>Mario Kart</em> is such a crowd pleaser, and the multi-player features are strong, though streamlined for MK8. We played - and were trounced - in a two-way battle versus a random E3-goer, but the motion controls proved pretty flawless in the first go-round. Four-way play is available, as ever, for a single console, and online races support up to twelve racers at a time. Our gut tells us that the more live racers you have to battle with, the better MK8 gets.<br />
<br />
Every other piece of the game is familiar but refined... in a good way. Game play is fast, weapons are hilarious to deploy and courses seem to get easier the more you have time to learn them. Friendly faces abound: Luigi, Peach, Donkey Kong, Bowser, Yoshi and Mario (of course) are among the characters set to return to the franchise. <a href="/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/#continued">Scroll down below</a> for a video.<p><a href="http://www.autoblog.com/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/" rel="bookmark">Continue reading <em>E3: We get our first steer of Mario Kart 8 for Wii U [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/">E3: We get our first steer of Mario Kart 8 for Wii U [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Wed, 12 Jun 2013 11:30:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20617673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/12/e3-we-get-our-first-steer-of-mario-kart-8-for-wii-u-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>e3</category><category>e3 2013</category><category>mario kart</category><category>mario kart 8</category><category>nintendo</category><category>wii u</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Wed, 12 Jun 2013 11:30:00 EST</pubDate>
    
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    <title><![CDATA[E3: Just a taste of Forza 5 is enough to blow our minds [w/video]]]></title>
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<br />
 
<blockquote class="pull-quote pull-quote-right">
<p>These cars are art, complete with imperfections that end up bringing them closer to the physical world.</p>
</blockquote>
While games like <a href="http://www.autoblog.com/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/"><em>The Crew</em></a> and <a href="http://www.autoblog.com/tag/driveclub"><em>DriveClub</em></a> certainly had us drooling over the possibilities of next-generation gaming systems, it wasn't until we got up close and personal with the upcoming <a href="http://www.autoblog.com/tag/forza+motorsport+5/"><em>Forza Motorsport 5</em></a> that we realized just what will be possible in a racing simulator. After a brief demo play of the new Forza, as well as a in-depth look at the title from some enthusiastic Turn 10 developers, we're more amped than ever to play the game for real.<br />
<br />
To start with, the graphics in <em>Forza 5</em> are nothing short of mind-blowing; the game-play presentation is far and away the best we've ever seen, and the power of the <a href="http://www.autoblog.com/tag/xbox+one/">Xbox One</a> is brought fully to bear in the "Forzavista" mode. Fans of the franchise will remember that Forzavista allows one to walk around and virtually sit in a vehicle; in previous instances, this lavish presentation was only available for a select group of vehicles, but in <em>Forza 5</em> it'll be on tap for every car. ("Every car" will also include open-wheel racecars, we're told, for the first time in the history of the franchise.)<br />
<br />
The expansion of Forzavista has happened, without much doubt, as a reflection of the pride of workmanship from the dev team. Said team has used a concept called "physically based materials" to render details of vehicles that we've never seen in video games to date. Slight orange peel in body paint, grooves on brake rotors, even realistic machined edges on the spokes of wheels all stand up to close inspection. These cars are art, complete with imperfections that end up bringing them closer to the physical world. <a href="/2013/06/12/e3-just-a-taste-of-forza-5-is-enough-to-blow-our-minds-w-video/#continued">Scroll down</a> to keep reading and see what we mean.<p><a href="http://www.autoblog.com/2013/06/12/e3-just-a-taste-of-forza-5-is-enough-to-blow-our-minds-w-video/" rel="bookmark">Continue reading <em>E3: Just a taste of Forza 5 is enough to blow our minds [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/12/e3-just-a-taste-of-forza-5-is-enough-to-blow-our-minds-w-video/">E3: Just a taste of Forza 5 is enough to blow our minds [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Wed, 12 Jun 2013 10:16:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/12/e3-just-a-taste-of-forza-5-is-enough-to-blow-our-minds-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20618481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/12/e3-just-a-taste-of-forza-5-is-enough-to-blow-our-minds-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>e3</category><category>e3 2013</category><category>forza</category><category>forza 5</category><category>forza 5 e3</category><category>forza 5 trailer</category><category>forza motorsport</category><category>forza motorsport 5</category><category>forza trailer</category><category>forza5e3</category><category>foza 5</category><category>foza5</category><category>video</category><category>video games</category><category>xbox one</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Wed, 12 Jun 2013 10:16:00 EST</pubDate>
    
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    <title><![CDATA[E3: We play the first Gran Turismo 6 demo [w/video]]]></title>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo/#continued"><img height="418" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/gran-turismo-6-628.jpg" vspace="4" width="628" /></a><br />
<br />
<a href="/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo/#continued"><img class="right border" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/gran-turismo-6-corvette-stingray-250.jpg" style="width: 250px; height: 166px; float: right;" /></a>While a lots of the driving games shown off at this year's Entertainment Electronics Expo (E3) leverage the vast power of the new <a href="http://www.autoblog.com/tag/xbox+one/">Xbox One</a> and <a href="http://www.autoblog.com/tag/playstation+4/">Playstation 4</a> consoles, Polyphony Digital's <a href="http://www.autoblog.com/tag/gran+turismo/"><em>Gran Turismo 6</em></a> will attempt to squeeze one more round out of the venerable Playstation 3. After playing a short demo version of GT6 here in Los Angeles, we can see both upside and downside with that strategy.<br />
<br />
On the positive side, though we don't know the official release date just yet, it's extremely likely that <em>Gran Turismo 6</em> will be available to play before 2013 is out. That means more racing fun around this year's holiday season; most likely, we'll all be digging into the best ever rendition of GT, with new tracks, cars and a revised dynamic modeling. A list of some of the new cars is highlighted in the press release below, but the <a href="http://www.autoblog.com/chevrolet/corvette/">C7 Corvette</a> is heavily featured (there was one on the stage next to GT's play area), and the <a href="http://autoblog.com/tag/deltawing/">Nissan DeltaWing</a> might be the first car we have to save up for and buy.<br />
<br />
As is the franchise's wont, the physics behind car and track are powerfully realistic in GT6. Developers worked with Yokohama on a new tire model, KW Automotive on a new suspension model and refined the aerodynamic model to boot. The result, at least in our ten minutes at the helm, is remarkably true to life; satisfying to get right, and sometimes quite frustrating during the hard bits.<br />
<br />
The bad part of sticking with the PS3 hardware is that, of course, GT6 doesn't have the raw power of new titles on next-gen systems - most notably <a href="http://www.autoblog.com/tag/forza+motorsport+5/"><em>Forza Motorsport 5</em></a>. The E3 crowds have been all but inundated with the rendering capability, speed and flawless online capabilities of the driving games for PS4 and Xbox One. We'll have to wait for the full version of the game to be sure (the pre-alpha GT6 we sampled is not fully baked), but it'll be a tough go in early 2014 when the newest software starts to hit. <a href="/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo-w-video/#continued">Scroll down below</a> to see the <em>Gran Turismo 6</em> concept movie or to read the official press release.<p><a href="http://www.autoblog.com/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo-w-video/" rel="bookmark">Continue reading <em>E3: We play the first Gran Turismo 6 demo [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo-w-video/">E3: We play the first Gran Turismo 6 demo [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 11 Jun 2013 20:01:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20618190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/11/e3-we-play-the-first-gran-turismo-6-demo-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>e3</category><category>e3 2013</category><category>gran turismo</category><category>gran turismo 6</category><category>playstation 4</category><category>polyphony digital</category><category>ps4</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Tue, 11 Jun 2013 20:01:00 EST</pubDate>
    
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    <title><![CDATA[E3: The Crew to blur line between single- and multi-player racing]]></title>
    <link>http://www.autoblog.com/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/#continued"><img height="353" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/the-crew-e3-2013-628.jpg" vspace="4" width="628" /></a><br />
<br />
Based on the always-online reality of the newly minted <a href="http://www.autoblog.com/tag/xbox+one/">Xbox One</a>, it's no surprise really that there's a significant social component to most of the driving games we're seeing at Los Angeles' Electronic Entertainment Expo (<a href="http://www.autoblog.com/tag/e3">E3</a>) this year. Ubisoft's <em>The Crew</em> writes that message in large type, with racing action that attempts to seamlessly blur the line between single-player and multi-player fun.<br />
<br />
Available early next year for both Microsoft's Xbox One and Sony's <a href="http://www.autoblog.com/tag/playstation+4/">Playstation 4</a>, <em>The Crew</em> will present gamers with an expansive open-world version of the United States. Developer Ivory Tower is calling the game "unprecedented" in terms of scope; hinting that everything that you can see in and around the landscape is both reachable and drivable. We're not exactly sure if that means one could, for instance, drive from Los Angeles to New York without interruption, but it seems at least that loads of major cities will be extensively rendered.<br />
<br />
This huge world is designed to be populated with other gamers rather than car-toting bots, whom you may choose to compete with, team with or ignore completely, as you prefer (your "Crew," as it were). The second video <a href="/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/#continued">below</a>, which shows some real game play, details how this works very well, at least in theory.<br />
<br />
Of course, as with all of the next-gen games we've seen to date, <em>The Crew</em> looks positively jaw-dropping in its graphical presentation. <a href="/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/#continued">Scroll down</a> to have a look for yourself, and to read the official press release.<p><a href="http://www.autoblog.com/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/" rel="bookmark">Continue reading <em>E3: The Crew to blur line between single- and multi-player racing</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/">E3: The Crew to blur line between single- and multi-player racing</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 11 Jun 2013 15:29:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20611532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/11/e3-the-crew-to-blur-line-between-single-and-multi-player-racin/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>crew</category><category>crew trailer</category><category>crew video game</category><category>e3</category><category>e3 2013</category><category>playstation 4</category><category>the crew</category><category>the crew trailer</category><category>ubisoft</category><category>video</category><category>xbox one</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Tue, 11 Jun 2013 15:29:00 EST</pubDate>
    
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    <title><![CDATA[E3: Mad Max will bring the post-apocalypse to Playstation 4]]></title>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/tv-movies/" rel="tag">TV/Movies</a></p><a href="/2013/06/11/e3-mad-max-will-bring-the-post-apocalypse-to-playstation-4/#continued"><img alt="Mad Max video game - screencap" src="http://www.blogcdn.com/www.autoblog.com/media/2013/06/mad-max-screen-shots-628.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 353px;" /></a><br />
<br />
The Entertainment Electronics Expo - better known as <a href="http://www.autoblog.com/tag/e3/">E3</a> - has opened in Los Angeles with some great news for rat-rodding video-gamers everywhere (that's a thing, right?). Warner Bros. Interactive Entertainment has announced that it will be bringing a <em>Mad Max </em>title to Sony's Playstation 4 in 2014.<br />
<br />
<em>Mad Max</em> certainly doesn't appear to be a straightforward driving game, based on the video preview and brief press release, but that's not a bad thing from where we're sitting. The open-world eco system will ask players to aid their survival chances by constructing customizable combat vehicles - scavenging for parts in the forlorn landscapes that the <em>Mad Max </em>movies have made famous.<br />
<br />
This sandbox-style gaming, mixed with vehicle building and on-road battling seem as though they hold a lot of promise. And, if it all looks as good as the cut scene below in the video trailer <a href="/2013/06/11/e3-mad-max-will-bring-the-post-apocalypse-to-playstation-4/#continued">below</a>, all the better.<em> Mad Max</em> is due out sometime in 2014 as a launch title for the PS4, and will also be available on Playstation 3, Xbox 360 and PC.<p><a href="http://www.autoblog.com/2013/06/11/e3-mad-max-will-bring-the-post-apocalypse-to-playstation-4/" rel="bookmark">Continue reading <em>E3: Mad Max will bring the post-apocalypse to Playstation 4</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/06/11/e3-mad-max-will-bring-the-post-apocalypse-to-playstation-4/">E3: Mad Max will bring the post-apocalypse to Playstation 4</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 11 Jun 2013 13:30:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/06/11/e3-mad-max-will-bring-the-post-apocalypse-to-playstation-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20611490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/06/11/e3-mad-max-will-bring-the-post-apocalypse-to-playstation-4/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>e3</category><category>e3 2013</category><category>mad max</category><category>mad max game</category><category>playstation 4</category><category>ps4</category><category>warner bros. interactive entertainment</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Tue, 11 Jun 2013 13:30:00 EST</pubDate>
    
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    <title><![CDATA[R/C car-quadcopter seeks Kickstarter funding [w/video]]]></title>
    <link>http://www.autoblog.com/2013/05/30/r-c-car-quadcopter-seeks-kickstarter-funding-w-video/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/uk/" rel="tag">UK</a></p><a href="/2013/05/30/r-c-car-quadcopter-seeks-kickstarter-funding-w-video/#continued"><img alt="B Flying RC Car" src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/b-flying-rc-car-628.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 374px;" /></a><br />
<br />
Go ahead and clear off your holiday wish list. You're going to need some space. Behold the B: the remote controlled offspring of a toy car and a quadcopter. The machine is capable of vertical take off and landing thanks to four seven-inch propeller blades mounted at each wheel hub. Each rotor makes use of a brushless motor and the body and components are made to withstand multiple hard impacts from crash landing. It even features an HD camera in the nose capable of recording up to 32 gigs of 720x1280 video. What's the catch, you ask?<br />
<br />
The B isn't yet funded. It's the brain child of Witold Mielniczek, a product designer from the UK. Mielniczek has turned to Kickstarter to drum up support for the machine and is attempting to raise $130,788 (at current conversion rates) to implement a few more changes to the design, cover the cost of creating the tooling for injection molding and building inventory. Those who contribute can receive everything from limited-edition posters and T-shirts to fully-assembled B models. Head over to <a href="http://www.kickstarter.com/projects/2017062404/b-go-beyond?ref=category">Kickstarter</a> for a closer look, and be sure to check out the <a href="/2013/05/30/r-c-car-quadcopter-seeks-kickstarter-funding-w-video/#continued">launch video below</a>.<p><a href="http://www.autoblog.com/2013/05/30/r-c-car-quadcopter-seeks-kickstarter-funding-w-video/" rel="bookmark">Continue reading <em>R/C car-quadcopter seeks Kickstarter funding [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/30/r-c-car-quadcopter-seeks-kickstarter-funding-w-video/">R/C car-quadcopter seeks Kickstarter funding [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Thu, 30 May 2013 10:45:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/30/r-c-car-quadcopter-seeks-kickstarter-funding-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20587809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/30/r-c-car-quadcopter-seeks-kickstarter-funding-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>b flying rc car</category><category>kickstarter</category><category>rc car</category><category>remote control</category><category>the b</category><category>video</category>
    
    <dc:creator><![CDATA[Zach Bowman]]></dc:creator>
    <pubDate>Thu, 30 May 2013 10:45:00 EST</pubDate>
    
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    <title><![CDATA[Grid 2: Mono Edition is some kind of spendy video game]]></title>
    <link>http://www.autoblog.com/2013/05/25/grid-2-mono-edition-is-some-kind-of-spendy-video-game/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/uk/" rel="tag">UK</a>, <a href="http://www.autoblog.com/category/racing/" rel="tag">Racing</a></p><a href="/2013/05/24/grid-2-mono-edition-is-some-kind-of-spendy-video-game/#continued"><img height="353" src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/grid2-mono-edition-628.jpg" vspace="4" width="628" /></a><br />
<br />
For years now, video game makers (and their marketing teams, more than likely) have sought to amp up the excitement of their new releases with wild and lavish special edition packages. Our own <em>Call of Duty </em>Prestige Master, John Neff, is sure to remember the functional night vision goggles that shipped with CoD's <em>Modern Warfare 2</em>, and the radio-controlled "surveillance vehicle" that was packed in with <em>Black Ops</em>. The monstrous Halo franchise has offered special edition games in a Master Chief head and with a massive set of action figures, and, closer to home, our copy of <a href="http://www.autoblog.com/tag/grand+turismo+5/">Gran Turismo 5</a> came complete with a lovely 1:43 scale Nissan GT-R Spec V (and book... yawn).<br />
<br />
But certainly we've seen nothing that can compete with the recently announced, UK-only special edition of the upcoming <a href="http://www.autoblog.com/tag/grid+2/"><em>Grid 2</em></a> title from Codemasters and <a href="http://www.autoblog.com/tag/bac+mono/">Briggs Automotive Company (better known as BAC</a>).<br />
<br />
For the reasonable sum of just 125,000 British pounds (around $189,000), the<em> Grid 2: Mono Edition </em>can be yours. That's right, a little less than a new Porsche 911 Turbo S, you can have a copy of Grid 2 complete with original artwork, a brand new Playstation 3, a tour of the BAC factory, a <em>Grid 2</em>-branded racing helmet, a full racing suit with boots and gloves, and, you guessed it, a G2-liveried BAC Mono. That's right - buy a video game, get a racecar.<br />
<br />
At least that's how Codemasters is spinning it. In the attached <a href="/2013/05/24/grid-2-mono-edition-is-some-kind-of-spendy-video-game/#continued">press release</a>, it claims that <em>Grid 2: Mono Edition</em> will set the Guinness World Record for "Most Expensive Video Game Commercial Available - Special Edition." Our request for a playable demo is in the mail, Codemasters.<p><a href="http://www.autoblog.com/2013/05/25/grid-2-mono-edition-is-some-kind-of-spendy-video-game/" rel="bookmark">Continue reading <em>Grid 2: Mono Edition is some kind of spendy video game</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/25/grid-2-mono-edition-is-some-kind-of-spendy-video-game/">Grid 2: Mono Edition is some kind of spendy video game</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sat, 25 May 2013 19:01:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/25/grid-2-mono-edition-is-some-kind-of-spendy-video-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20583262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/25/grid-2-mono-edition-is-some-kind-of-spendy-video-game/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>bac mono</category><category>briggs automotive company</category><category>codemasters</category><category>grid 2</category><category>grid 2: mono edition</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Sat, 25 May 2013 19:01:00 EST</pubDate>
    
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    <title><![CDATA[Need For Speed Rivals announced for Xbox One and Playstation 4 [w/video]]]></title>
    <link>http://www.autoblog.com/2013/05/24/need-for-speed-rivals-announced-for-xbox-one-and-playstation-4/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/ferrari/" rel="tag">Ferrari</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/05/24/need-for-speed-rivals-announced-for-xbox-one-and-playstation-4/#continued"><img src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/need-for-speed-rivals-628.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 353px; " /></a><br />
<br />
Fresh from critical praise for the last installment in the series, <a href="http://www.autoblog.com/2012/11/08/review-need-for-speed-most-wanted-w-video/"><em>Need For Speed: Most Wanted</em></a>, Electronic Arts has formally announced that <em>Need For Speed Rivals</em> will be the next title in the series. Set to hit stores on November 19, the game will also be the first <a href="http://www.autoblog.com/tag/need+for+speed/"><em>Need For Speed</em></a> to be available on next-generation consoles Xbox One and Playstation 4, as well as the current Xbox 360 and Playstation 3.<br />
<br />
The "rivals" in question for this NFS title are, of course, cops and street racers - nothing new there - but the gameplay is apparently getting a makeover. Players may choose to be racers, and live the life of evading cops, gaining infamy, videoing their slipperiest moves and earning Speed Points. They might also choose to play on the side of law enforcement; attaining higher ranks and faster police cars with more and increasingly challenging busts.<br />
<br />
One big innovation in <em>Rivals</em> will be the use of a new play system called AllDrive. The concept is that a player can seamlessly move from playing in single player mode, to playing online with friends, without having to wait in a lobby or move through a menu interface. The game will merge one's play from single to multiplayer as your friends across the web go on and offline, and you can choose to interact with them or not, as you like.<br />
<br />
One more item of note: <a href="http://www.autoblog.com/ferrari/">Ferrari</a> will be making its return to the NFS world in <em>Rivals</em>. The following press release mentions that the game has booked Ferrari for this new title, specifically calling out the <a href="http://www.autoblog.com/tag/f12+berlinetta/">F12 Berlinetta</a> as being invited to the party. Continue on <a href="/2013/05/24/need-for-speed-rivals-announced-for-xbox-one-and-playstation-4/#continued">below</a> for the official press release, as well as a short video teaser of the new game.<p><a href="http://www.autoblog.com/2013/05/24/need-for-speed-rivals-announced-for-xbox-one-and-playstation-4/" rel="bookmark">Continue reading <em>Need For Speed Rivals announced for Xbox One and Playstation 4 [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/24/need-for-speed-rivals-announced-for-xbox-one-and-playstation-4/">Need For Speed Rivals announced for Xbox One and Playstation 4 [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Fri, 24 May 2013 16:58:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/24/need-for-speed-rivals-announced-for-xbox-one-and-playstation-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20582878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/24/need-for-speed-rivals-announced-for-xbox-one-and-playstation-4/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>electronic arts</category><category>ferrari</category><category>ferrari f12 berlinetta</category><category>need for speed</category><category>need for speed rivals</category><category>nfs</category><category>playstation 4</category><category>video</category><category>xbox</category><category>xbox one</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Fri, 24 May 2013 16:58:00 EST</pubDate>
    
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    <title><![CDATA[The first Forza Motorsport 5 trailer is here]]></title>
    <link>http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/mclaren/" rel="tag">McLaren</a></p><a href="/2013/05/21/forza-motorsport-5-trailer/#continued"><img src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/forza-motorsport-5-preview-628.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 392px; " /></a><br />
<br />
Those of you who were following along with the live <a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/">Xbox One keynote</a> this afternoon have likely already seen this video, but for the rest of the world, this is the first look at the all-new <em><a href="http://www.autoblog.com/tag/forza|forza+motorsport/">Forza Motorsport</a> 5</em>. Slated to be a launch title for the new Xbox gaming console, Forza 5 is tipped to offer racing like no other video game before it, with controls and graphical presentation on a new level.<br />
<br />
The demo seen here shows that, to no one's surprise, the <a href="http://www.autoblog.com/tag/mclaren+p1/">McLaren P1</a> will have a star turn in the next-generation game. The video shows both the P1 and its <a href="http://autoblog.com/tag/mclaren+f1/">F1</a> forefather in a race through narrow city streets, with both cars rendered in eye-popping detail. Actual game play footage will ultimately have to win us over, but it's safe to say that all signs point to a killer racing sim. Check out the video for yourself <a href="/2013/05/21/forza-motorsport-5-trailer/#continued">below</a>.<p><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/" rel="bookmark">Continue reading <em>The first Forza Motorsport 5 trailer is here</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/">The first Forza Motorsport 5 trailer is here</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 21 May 2013 20:00:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20578570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>forza motorsport 5</category><category>mclaren</category><category>mclaren f1</category><category>mclaren p1</category><category>video</category><category>xbox</category><category>xbox one</category>
    
    <dc:creator><![CDATA[Seyth Miersma]]></dc:creator>
    <pubDate>Tue, 21 May 2013 20:00:00 EST</pubDate>
    
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    <title><![CDATA[Forza Motorsport 5 announced for new Xbox One]]></title>
    <link>http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/</link>
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<br />
Microsoft has just unveiled the third generation of its Xbox gaming console, called Xbox One, and the first game demoed on stage was the fifth installment of the <a href="http://www.autoblog.com/tag/forza|forza+motorsport/">Forza Motorsport</a> franchise. The teaser trailer for <em>Forza Motorsport 5</em> shown during the keynote pitted the two supercars of <a href="http://www.autoblog.com/mclaren/">McLaren</a> against each other: the original F1 and the upcoming P1.<br />
<br />
Developed by longtime steward of the franchise, Turn 10 Studios, <em>Forza Motorsport 5</em> will return to the more traditional simulation-style format of its forebears, as opposed to the open sandbox party world of the more recent <em>Forza Horizon</em>. The new game will be a launch title for Xbox One, so expect a release date in Q4 2013 in time for the holiday shopping season. With a built-in Blu-ray drive, 500 GB hard drive, 8 GB of RAM and 64-bit system architecture, the Xbox One should have the bits underhood to make the best-looking console racing game ever (assuming <a href="http://www.autoblog.com/2013/05/15/gran-turismo-6-confirmed-for-holiday-2013-release-on-ps3/">Sony doesn't move <em>Gran Turismo 6</em></a> to its upcoming next-gen Playstation 4 console).<br />
<br />
We're also pretty excited about the system's built-in Kinect, with a 250k pixel depth sensor. In addition to facilitating gesture- and voice-based commands for Xbox One, the sensor is said to be sensitive enough to measure human body temperature - that's as cool as it is freaky and could have interesting ramifications for hardcore racing simulations.<br />
<br />
The Xbox One keynote presentation has just finished up, but you can view the whole thing on Xbox.com. Expect a lot more news about the system, Forza 5 and other racing titles as we get close to E3 in June.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/">Forza Motorsport 5 announced for new Xbox One</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Tue, 21 May 2013 14:15:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20578327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/21/forza-motorsport-5-announced-for-new-xbox-one/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>forza motorsport</category><category>forza motorsport 5</category><category>microsoft</category><category>turn 10 studios</category><category>xbox</category><category>xbox one</category>
    
    <dc:creator><![CDATA[John Neff]]></dc:creator>
    <pubDate>Tue, 21 May 2013 14:15:00 EST</pubDate>
    
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    <title><![CDATA[Another R/C movie car chase mini movie, but this one's really an advert]]></title>
    <link>http://www.autoblog.com/2013/05/19/another-r-c-movie-car-chase-mini-movie-but-this-ones-really-an/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/marketing-advertising/" rel="tag">Marketing/Advertising</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><p class="p1"><a href="/2013/05/19/another-r-c-movie-car-chase-mini-movie-but-this-ones-really-an/#continued"><img src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/chase.jpg" style="margin-top: 4px; margin-bottom: 4px; width: 628px; height: 353px; border-width: 0px; border-style: solid;" /></a><br />
<br />
When a <a href="http://www.youtube.com/watch?v=N2uEHG7bxlU&amp;feature=youtu.be">video</a> touts itself as "probably the greatest hollywood-style RC action movie car chase ever," (sic) you should set yourself up for disappointment. That's not to say that this joint effort, a clearly well-funded partnership between <a href="http://www.lamuscle.com/">LA Muscle Sports Supplements</a> and <a href="http://www.thefastandthefurious.com/">Fast &amp; Furious 6</a>, isn't fun and polished, but just lately we've posted some very entertaining small-scale car videos like <a href="http://www.autoblog.com/2013/02/22/watch-this-awesome-r-c-car-chase-scene-made-with-cardboard-and-g/">this</a> and <a href="http://www.autoblog.com/2012/10/17/watch-the-greatest-r-c-car-chase-ever/">this</a>.</p>

<p class="p2"></p>

<p class="p1">Still, it's cool to watch an R/C <a href="http://www.autoblog.com/chevrolet/camaro/">Camaro</a> slide wide around turns amidst warehouse shelves full of LA Muscle product. Just as in real life, zooming around gets the attention of the constabulary, and a passel of police cars gives chase, which leads our Camaro protagonist to... J-TURN! It is a cool video, tied to a movie that <a href="http://www.autoblog.com/2013/03/17/getting-to-know-the-cars-of-fast-and-furious-6/">we know is full of some fantastic cars</a> and you can bet that the full-sizers will do stunts that are even more jaw-dropping.<br />
<br />
Invest the minute <a href="/2013/05/19/another-r-c-movie-car-chase-mini-movie-but-this-ones-really-an/#continued">below</a>, you weren't going to use it, anyway.</p><p><a href="http://www.autoblog.com/2013/05/19/another-r-c-movie-car-chase-mini-movie-but-this-ones-really-an/" rel="bookmark">Continue reading <em>Another R/C movie car chase mini movie, but this one's really an advert</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/19/another-r-c-movie-car-chase-mini-movie-but-this-ones-really-an/">Another R/C movie car chase mini movie, but this one's really an advert</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sun, 19 May 2013 19:19:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/19/another-r-c-movie-car-chase-mini-movie-but-this-ones-really-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20567244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/19/another-r-c-movie-car-chase-mini-movie-but-this-ones-really-an/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>car chase</category><category>fast and furious</category><category>la muscle</category><category>rc car</category><category>rc car chase</category><category>video</category>
    
    <dc:creator><![CDATA[Dan Roth]]></dc:creator>
    <pubDate>Sun, 19 May 2013 19:19:00 EST</pubDate>
    
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    <title><![CDATA[Lego Caterham Seven does Chapman proud [w/video]]]></title>
    <link>http://www.autoblog.com/2013/05/18/lego-caterham-seven-does-chapman-proud-w-video/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/etc/" rel="tag">Etc.</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="http://www.autoblog.com/photos/caterham-seven-built-of-lego-parts/"><img height="403" src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/sheepo-lego-caterham-7-1368690170.jpg" vspace="4" width="628" /></a><br />
<br />
A chap who calls himself "Sheepo" has a habit of making custom creations out of <a href="http://autoblog.com/tag/lego/">Lego</a> bits. These aren't kits, these are the expressions of his own automotive imagination using traditional Lego and Lego Technic parts. His year so far seems mostly devoted to suspension builds and <a href="http://www.sheepo.es/2013/02/land-rover-defender-110-instructions.html">a Land Rover Defender</a>, but his latest work is a <a href="http://www.autoblog.com/tag/caterham+seven|caterham+7/">Caterham Seven</a>.<br />
<br />
Sheepo keeps his builds close to their inspirations, this Seven constructed with working steering, double-wishbone front suspension and Ackerman geometry in front, a three-link De Dion rear suspension in back and disc brakes. A bit of liberty has gone into the gearbox, which is a five-speed sequential unit plus reverse.<br />
<br />
At one-seventh scale it is 45 centimeters long, has 2,500 parts and five motors. It is also a Chapman-approved lightweight at just 2.2 kilograms. Check it out in the <a href="/2013/05/18/lego-caterham-seven-does-chapman-proud-w-video/#continued">video below</a> and the high-res gallery of images above.<p><a href="http://www.autoblog.com/2013/05/18/lego-caterham-seven-does-chapman-proud-w-video/" rel="bookmark">Continue reading <em>Lego Caterham Seven does Chapman proud [w/video]</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/18/lego-caterham-seven-does-chapman-proud-w-video/">Lego Caterham Seven does Chapman proud [w/video]</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sat, 18 May 2013 19:35:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/18/lego-caterham-seven-does-chapman-proud-w-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20571594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/18/lego-caterham-seven-does-chapman-proud-w-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>caterham</category><category>caterham 7</category><category>lego</category><category>lego car</category><category>lego technic</category><category>sheepo</category><category>toys</category>
    
    <dc:creator><![CDATA[Jonathon Ramsey]]></dc:creator>
    <pubDate>Sat, 18 May 2013 19:35:00 EST</pubDate>
    
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    <title><![CDATA[Costco offering this $115,000 full-size F1 simulator in UK]]></title>
    <link>http://www.autoblog.com/2013/05/18/costco-offering-this-115-000-full-size-f1-simulator-in-uk/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/motorsports/" rel="tag">Motorsports</a>, <a href="http://www.autoblog.com/category/etc/" rel="tag">Etc.</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a>, <a href="http://www.autoblog.com/category/racing/" rel="tag">Racing</a></p><a href="http://www.autoblog.com/photos/formula-one-racing-simulator-from-costco-uk/"><img height="410" src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/f1-racing-simulator.jpg" vspace="4" width="628" /></a><br />
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For video game enthusiasts who can't stand the thought of playing a racing game on a single television screen, using a standard controller and (<em>gasp!</em>) sitting on a couch, there are plenty of realistic <a href="http://www.autoblog.com/tag/racing+simulator/">racing simulators</a> out there. While better simulators usually include a trio of monitors, a racing chair and appropriate steering wheel and pedals, Costco has what could be the ultimate racing simulator for <a href="http://www.autoblog.com/tag/formula+one/">Formula One</a> fans in the UK with deep pockets and a desire for a life-like gaming experience.<br />
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Costing a mere 90,000 British pounds (roughly $136,000), Costco UK sells a simulator mounted to a life-size F1 car that includes plenty of composite, carbon fiber and alloy. It even has full brakes, wheels and tires. The price includes set up and training, but don't expect to pick one up in addition to a 10-pound package of bacon and a 40-count package of toilet paper, since it takes about 12 to 18 weeks to deliver. All that is missing to get this thing on a real track are the engine and transmission. As for the simulation aspect, this system uses three 23-inch thin film transistor (TFT) screens, an Intel Core i7 processor and a five-speaker surround sound system.<br />
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Head over to the <a href="http://www.costco.co.uk/view/product/uk_catalog/cos_1,cos_1.2,cos_1.2.4/140490">Costco UK</a> website to check out what has to be the coolest and most excessive gaming device ever.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/18/costco-offering-this-115-000-full-size-f1-simulator-in-uk/">Costco offering this $115,000 full-size F1 simulator in UK</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Sat, 18 May 2013 10:59:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/18/costco-offering-this-115-000-full-size-f1-simulator-in-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20571875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/18/costco-offering-this-115-000-full-size-f1-simulator-in-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>costco</category><category>f1</category><category>formula 1</category><category>formula one</category><category>racing simulator</category><category>video game</category>
    
    <dc:creator><![CDATA[Jeffrey N. Ross]]></dc:creator>
    <pubDate>Sat, 18 May 2013 10:59:00 EST</pubDate>
    
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    <title><![CDATA[Hot Wheels stages competition to find its own world's best driver]]></title>
    <link>http://www.autoblog.com/2013/05/16/hot-wheels-stages-competition-to-find-its-own-worlds-best-drive/</link>
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    <description><![CDATA[<p>Filed under: <a href="http://www.autoblog.com/category/motorsports/" rel="tag">Motorsports</a>, <a href="http://www.autoblog.com/category/marketing-advertising/" rel="tag">Marketing/Advertising</a>, <a href="http://www.autoblog.com/category/videos/" rel="tag">Videos</a>, <a href="http://www.autoblog.com/category/toys/" rel="tag">Toys/Games</a></p><a href="/2013/05/16/hot-wheels-stages-competition-to-find-its-own-worlds-best-drive/#continued"><img height="347" src="http://www.blogcdn.com/www.autoblog.com/media/2013/05/hot-wheels-best-driver.jpg" vspace="4" width="628" /></a><br />
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Take the Race of Champions, keep its wide-ranging motorsports disciplines but replace national teams with duos called Red Outrageous, Yellow Powerful, Blue High Tech and Green Superfast. Give them rides from a toy store shelf and the cockiness of <em>Top Gun</em>, put them on courses from <em>Mad Max</em> and mix in a vibe and radio chatter from the attack on Hoth in <em>The Empire Strikes Back</em>, and what do you have? The <a href="http://www.autoblog.com/tag/hot+wheels/">Hot Wheels</a> short film <em>World's Best Driver</em>.<br />
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The maker of little diecast cars got some big cars together - some you've seen before, some are from other planets - as well as some wild drivers and moto-crossers, and put them to the test at a 'secret' location called the Hot Wheels Test Facility, where things get quite a bit wilder than they do at the N&uuml;rburgring.<br />
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We have no idea why this movie exists, and we don't care - it's 22 minutes of camped-out fun and you'll find it <a href="/2013/05/16/hot-wheels-stages-competition-to-find-its-own-worlds-best-drive/#continued">below</a>.<p><a href="http://www.autoblog.com/2013/05/16/hot-wheels-stages-competition-to-find-its-own-worlds-best-drive/" rel="bookmark">Continue reading <em>Hot Wheels stages competition to find its own world's best driver</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.autoblog.com/2013/05/16/hot-wheels-stages-competition-to-find-its-own-worlds-best-drive/">Hot Wheels stages competition to find its own world's best driver</a> originally appeared on <a href="http://www.autoblog.com">Autoblog</a> on Thu, 16 May 2013 19:14:00 EST.  Please see our <a href="/rss-term-of-use/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.autoblog.com/2013/05/16/hot-wheels-stages-competition-to-find-its-own-worlds-best-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/forward/20571586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.autoblog.com/2013/05/16/hot-wheels-stages-competition-to-find-its-own-worlds-best-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description>
    <category>aaron ross</category><category>bryce hudson</category><category>casey currie</category><category>diecast</category><category>geoff aaron</category><category>hot wheels</category><category>hot wheels worlds best driver</category><category>luke johnson</category><category>ronnie renner</category><category>video</category><category>worlds best driver</category>
    
    <dc:creator><![CDATA[Jonathon Ramsey]]></dc:creator>
    <pubDate>Thu, 16 May 2013 19:14:00 EST</pubDate>
    
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