The Nissan GT Academy has proven that hardcore gamers can become real-life racers, but Viagame wanted to see what would happen if a gamer raced head-to-head against a racer... in real time. To accomplish this, Viagame recruited a top gamer from Sweden and put him up against a racer for a one-lap sprint around Circuit de Catalunya in Barcelona.

To make the head-to-head race as close as possible, a full racing simulator was installed in the passenger seat of a Renault Megane RS, and both drivers "raced" the same car on the same track at the same time. We don't want to give away the winner, but both men had unique challenges.

From the gamer's perspective, it must have been interesting to race virtually but deal with real g-forces that may not have matched up where he was on the track. On the other hand, the racer actually had to drive the car in real life instead of the gamer's virtual world – note the hand-over-hand steering wheel action by the gamer at about the two minute mark. Scroll down to watch the two race, and let us know what you think of the results in the Comments.


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    • 1 Second Ago
  • 13 Comments
      EvilTollMan
      • 11 Months Ago
      this makes no sense, just have the gamer set a lap at a computer not in the car, and have the racer set a lap actually driving the car, then switch.
      Hoale
      • 11 Months Ago
      we know the gamer can play the game...why not let him drive the real car and see how he does in real life?
      RobG
      • 11 Months Ago
      Even though the gamer won, I still think he got the short end of the stick. He should have been on the side of the track in a little enclosure so he didn't have to deal with the G-forces; like others have said, there's no way I could have dealt with that either. But think -- had he been out of the car, he probably would have won by 6-7 seconds instead of only 2-3. Pretty neat experiment. Oh, and they should have gone 2-3 laps. :)
      Jono
      • 11 Months Ago
      They used Shift 2. That's enough for me to stop watching.
      The Wasp
      • 11 Months Ago
      Interesting idea. It does seem like the G forces are a bit of an unfair disadvantage to the videogamer. I suppose video games should be designed to give average video game drivers lap times similar to average real drivers. I think video games are all over the board, though -- especially if you use assists like automatic braking, suggested line, etc. Also the ability to recover from crashes is one huge difference. It would be interesting to see a race car driver drive with no G force feedback. I suppose that would be difficult to set up (and would have a lot in common with normal video games).
      Jasonn
      • 11 Months Ago
      Spoiler: Gamer wins (mumbles and grumbles)... making me search the video on my own... (more mumbles and grumbles)
      ksrcm
      • 11 Months Ago
      I don't think this is even remotely comparable. No jet fighter pilot can fly drones better than 18 yr old with PS controller and no kid flying drones on the dime will ever finish 15 minutes dogfight exercise without passing out and puking all over himself. I have G25 wheel, PS3, GT5, F1 2006 and 2011 ... gathering dust in my basement. At the same time both my street car and track/weekend car are piling miles upon miles. Guess which one is more fun for me? Not taking anything from the gamer's skills - I don't have them and they are not easily obtainable. But yes, there's something about going flat-out in a RWD car in a sweeper while tires are screaming murder that no game will ever replicate. Including dying if you lift off abruptly :) You know that and adrenaline discharge is completely different.
      stp
      • 11 Months Ago
      If I were the gamer, the G forces in the car vs. what my eyes are seeing, would make me barf instantly. Don't know how he did it. (Also don't know why gamers spend hours a day on racing games, when racing is fairly accessible, fairly affordable vs. other hobbies. How much is an actual spec Miata and a few sets of tires a year vs. X-Box/PlayStation and regular purchases of Forza / Real Racing, etc? Get off the couch, fellas.)
        Hoale
        • 11 Months Ago
        @stp
        You really think buying a Miata, making it track worthy, keeping it track worthy and racing it year round is even close to as affordable as playing video games???
        clquake
        • 11 Months Ago
        @stp
        What is food like on your planet? Racing is a very expensive hobby if you're not sponsored. What ph001c itemizes doesn't include parts that break. And in each race, plan on something expensive breaking.
      Jash
      • 11 Months Ago
      GT Academy does have that driver promotion program and some of those guys do set some really good lap times using Gran Tourismo as a training tool, but some games do seem to be all over the place in regards to realism. I remember watching the top lap times in Forza 4 for some tracks, and guys would have 3 wheels in the grass and somehow holding a line and their top speed. Im pretty sure stuff like that wouldnt work in real life.
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