During Gamescom in Cologne, Germany the Forza Motorsport team showed off another demo of Forza Motorsport 5 and announced two tracks for the game: Mazda Raceway Laguna Seca and Spa-Francorchamps. Laguna Seca and its Corkscrew have been in the previous four versions, while Spa and Eau Rouge are making their first intro to marquee Xbox driving game.

Turn 10 director Dan Greenawalt said during an interview that the power of the coming Xbox One has permitted new tire modeling, and that Turn 10 worked with internationally eminent tire testing institute CalSpan to upgrade the game's tire science. We won't know how that translates through the wheel until the game and console launch in November, but we're told that being able to "collect data on tire variables that have never been isolated" means greatly enhanced "tire physics, suspension, geometry, aerodynamics."

That sounds like code for getting more feedback, but you'll need to be a much better driver. You can check out the interview in the video below and a host of new screenshots from the game, featuring the Audi R18 e-tron quattro.



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    • 1 Second Ago
  • 22 Comments
      zizixx89
      • 1 Year Ago
      Laguna seca has been in forza since forza 3 why would they announce that?
      Leviathan18
      • 1 Year Ago
      my only caveat with forza 5 is the lack of tracks
        Jason Alan Sipes
        • 1 Year Ago
        @Leviathan18
        I hope we get some more, the nice thing this time around though is that the tracks are all going to be laser-scanned this time around.
        Justin Wilkinson
        • 1 Year Ago
        @Leviathan18
        Oh don't worry... Game companies these days like to release a "Base" version of the game just to suck you in and then charge you out the butt to get the good content that you really want. So you'll get more tracks, however you'll be paying for pretty much another game if you want them.
          Jason Alan Sipes
          • 1 Year Ago
          @Justin Wilkinson
          This is bullshit, Microsoft released a year of car packs for Forza 4 totaling around 10 cars a month.
      ImpulseGTO
      • 1 Year Ago
      GT6 FTW!
        me
        • 1 Year Ago
        @ImpulseGTO
        alldownhill the engine in the trailer sound like lawn mowers they still can't seem to get that right.... Maybe microphone can't duplicate bass in Japan... Who knows.... Almost in the gameplay they showed looks like the old bouncing off the guard rail still works
      Let's Play Nintendo
      • 1 Year Ago
      Anyone else realize they are starting to sound like madden every year? "we got a new physics engine man, check out these tires"!
        Jason Alan Sipes
        • 1 Year Ago
        @Let's Play Nintendo
        So it's wrong to want a simulation game to improve year over year... You do realize that tire physic simulation is the most important in a simulation racing game?
      TrueDat
      • 1 Year Ago
      If they're not modeling weight transfer yet, then I really don't care.. Sorry.. But with all the power of the One, you should be able to drop the clutch at 4,000 rpm without doing a massive burnout, only to reduce throttle input to reconnect..
        mattjopete
        • 1 Year Ago
        @TrueDat
        I'm pretty sure even Forza 2 modeled weight transfer.
          TrueDat
          • 1 Year Ago
          @mattjopete
          No.. After FM3 there was a discussion about it with Dan G. i wish I could find the article. At that time, he said it was something they just didn't have the power to do the right way, but were trying to compensate through tire physics. Remember after the FM 3 launch when they reintroduced drag racing? MAJOR complaints across the board because you could not launch a car. There answer? A patch that made the drag strip "stickier" because weight transfer wasn't modeled. FM4 was the same story... High powered cars 400+ hp in REAL LIFE can be launched easily at 3-4000 rpm. That is something you can't do in FM4 because there is no real weight transfer, which in real life is why a launch works. Gravity basically shifts several thousand pounds of force to the rear of the car, pushing it down and into the pavement. Try a launch in FM4.. Pull up the replay.. There is no "squat" when you drop the clutch (if you have one)... Just wheel spin. And that's what I'm referring to. Don't get it twisted, I'm a fan of the series. I've owned everyone and I've been a VIP for 3 and 4. But if they don't do this right, GT6 MAY win me over..
          Jason Alan Sipes
          • 1 Year Ago
          @mattjopete
          @TrueDat Complete bullshit, Forza Motorsport 4 did in fact model weight transfer but the problem had to do with the traction modeling and not the weight transfer modeling.
      Gurble
      • 1 Year Ago
      Better have COTA
      Robert Fitch
      • 1 Year Ago
      Extremely excited about this game. Been a Forza fan since day one of the series. It's the only racing game that presents even a small challenge to me as far as the online goes and a pleasurable experience in the career. I hope that the new driveatar system does well for the series. Having the ability to earn credits 24/7 is pretty nice and knowing that the AI will no longer brake check in the middle of a straightaway is a relief.
      zizixx89
      • 1 Year Ago
      I was hoping for the 360° test track in spain and the VW test track i think its the worlds longest str8 road
      • 1 Year Ago
      [blocked]
      Vladymyr Martsinkovs
      He looks tired! Must be working hard on this game. I can't wait
      Jason Alan Sipes
      • 1 Year Ago
      Check out some gameplay videos here, game is looking amazing. http://www.gamersyde.com/news_gc_more_forza_5-14500_en.html
      Williams Blazekora
      • 1 Year Ago
      Forza Motorsport 5 Limited Edition See amazon Lowest Price!? GOTO: http://www.amazon.com/exec/obidos/ASIN/B00EN1IF7C/2013-09-20 Free Shipping available. Buy Now!? -----------------------------------------13---------------------------------
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