For those hoping the next iteration of Polyphony Digital's storied 15-year-old Gran Turismo franchise would take full advantage of the Sony Playstation 4, sorry, but we're going to burst your bubble. The next-gen console is slated to debut this holiday season, and while Sony officially announced today that Gran Turismo 6 would be released at the same time, it will be for the seven-year-old Playstation 3 console, not the new PS4. But hey, at least we won't have to have waited five years for this version like we did for the fifth.

GT6 will launch with a roster of 1,200 cars, 33 locations (seven more than GT5) and 71 track layouts. The racing simulator is also said to utilize new game and physics engines, which Sony claims "pushes the limits of the PS3." Today's announcement was made at the well-known Silverstone racing circuit in the UK, which is one of the new tracks in GT6. A demo version of the game with 19 cars (see the full list below and view them in the related gallery) will be released before the holiday season; Sony says it's scheduled for July and will kick off GT Academy 2013.

We'll see more of Gran Turismo 6 at the E3 games show in June, but for now you can watch the trailer below for what has become the Playstation 3's best-selling franchise with 70 million copies sold. This sixth iteration will likely lock down that honor for good.
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Gran Turismo®6 is coming!

Sony Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™), the latest version of PlayStation®'s best-selling franchise, will be released in Holiday, 2013. The news was revealed today by legendary Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.

GT6 for PlayStation®3 will bring new levels of authenticity to 'the Real Driving Simulator' as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.

All of the cars and tracks from Gran Turismo®5, which has sold over 10m copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.

The UK's famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of Andalucía.

The theme of Gran Turismo's innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game's launch. Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.

Other notable partnerships in the development of GT6 have been with tire manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game's new physics engine, for its tire and suspension kinematic modeling, creating an even more realistic experience for GT fans.

"It is amazing to think that it is 15 years since we first released Gran Turismo," explained Kazunori Yamauchi, during the announcement at Silverstone Circuit. "Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We're pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!"

The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.

Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events.

Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):
Acura NSX '91
*Alfa Romeo TZ3 Stradale '11
*Alpine A110 1600S '68
*Audi Sport quattro S1 Rally Car '86
Ferrari 458 Italia '09
*Ferrari Dino 246 GT '71
Ford GT '06
*KTM X-BOW R '12
Lamborghini Countach LP400 '74
*Light Car Company Rocket '07
McLaren MP4-12C '10
*Mercedes-Benz SLS AMG GT3 '11
Nissan 370Z (Z34) (GT Academy Version) '08
Nissan 370Z Tuned Car (GT Academy Version) '08
Nissan GT-R Black edition (GT Academy Version) '12
*Nissan GT-R Nismo GT3 N24 Schulze Motorsport
Nissan Leaf G (GT Academy Version)
*Tesla Motors Model S Signature Performance '12
Toyota 86 GT '12

Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:
New Game Engine

• Refactoring
• Compact, nimble operation
• Flexible expandability
• A new rendering engine that pushes the limits of the PS3

New Physics Engine
• New suspension and kinematics model
• New tire model
• New aerodynamics model
• Technical partnership with Yokohama Rubber and KW Automotive

1200 Cars, abundant custom parts, and on-going DLC
• From historic cars to the latest racing cars, the game contains a total of 1200 cars.
• Multiple aerodynamic parts and custom wheels will be available for almost all cars.
• Players can create their own personalized custom car in the game.
• Cars will be continually added online

33 locations, 71 layouts
• 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
• More new tracks will continue to be provided online

New Course Maker
• Massive scenery spanning several tens of square kilometers
• A new course generation algorithm

Community/Club/Race Organizer
• Players can form their own communities
• Various community levels from local and domestic to global
• Players themselves can create and manage their own online events

New User Interface
• Balancing directional key operation and touch operation
• Quick response
• Shortening of loading times

Multi Device Compatibility
• PlayStation®
• Smart Phone
• Tablet
• PC

At the same time as the PS3 version of GT6 the "Real Driving Simulator" launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo's massive community space.

Real/Virtual "Edge Effect" Activity
A variety of "Edge Effects", the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

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    • 1 Second Ago
      • 2 Years Ago
      Polyphony release dates are like girls estimating their time to get ready, always multiply duration by a factor of 3
      • 2 Years Ago
      i really hope they get rid of the 'old' tracks, non premium cars and abysmal engine and tire sounds.
      • 2 Years Ago
      While I have my fair share of criticism for the series, I still think it's the overall best realistic driving game out there. I do hope that half the cars aren't the usual Civic, Skyline, Miata, and WRX/Evo variants.
      • 2 Years Ago
      get the sounds right......get the sounds right.....................................JUST GET THE DAMN SOUNDS RIGHT THIS TIME!!!!
      • 2 Years Ago
      Hey Polyphony. How about making all cars Premium? And while you're at it, why not make all cars insanely customisable - like Forza 4 - so that I can have fun making mind bogglingly fun cars? Or a racing model that people actually want to play? Who really wants to do 24 hour races? Inject some fun into this one please. Number 5 was so bleeding boring. The online events are rubbish. I bought a PS3 for number 5 and was left feeling disappointed. Especially after playing Forza 4. The only going for GT is the driving physics are the best anywhere. Give us car passion and enthusiasm.
        • 2 Years Ago
        the best anywhere is exeggarated. on consoles perhaps.
          • 2 Years Ago
          Well I haven't played iRacing but GT5 is damn near spot on realistic.
      • 2 Years Ago
      Spec B is stupid, car list is stupid more than 800 cars not worth driving, no Porsches. Why should I buy GT6?
        • 2 Years Ago
        EA Has bought the rights to porsche Mclaren F1 and a few others to use in video games, hence why sony cannot feature them
        • 2 Years Ago
        Porsche seems to have gotten kind of jerky about this. They make you pay extra for a special Porsche car pack in Forza so maybe the same thing here.
          • 2 Years Ago
          Porsche sold exclusive rights to EA for some ungoldly reason, and EA is now refusing to play nice (although they eventually licensed to Turn 10 for Forza 4).
      • 2 Years Ago
      I'm glad GT6 will be on the PS3. But watching PD thru the years, I'll believe it when I see it.
      • 2 Years Ago
      I dont get why GT5 focuses too much on trying to be a simulator when it's supposed to be a racing game that's competent in all areas (like Forza). It seems that the annoying bits of racing are made very precise and accurate but there's very little attention made to making it fun and accessible. Thanks to the physics engine, with the assists off you might really have to fight for stability in some cars, but if you lose it, you dont get the reward of seeing some proper car damage, just a little drooping of the bumper. And the AI practically ride on rails. You hit them, you bounce off, lose control, and they continue unaffected. They hit you and suddenly you're facing backwards against the fence as the rest of the field passes you.
      • 2 Years Ago
      They announced that a PlayStation 4 version will be arriving separately next year. Calm your panties, Autoblog and do some more research before reporting.
        • 2 Years Ago
        • 2 Years Ago
        So the PS3 version will be half arsed, just like GT5 was? Yey... how inspiring.
          • 2 Years Ago
          don't be so f'in negative brodz
      • 2 Years Ago
      Please people, read the press release... Autoblog just skimmed the surface. :)
      • 2 Years Ago
      Not surprised to see GT6 release on the PS3, granted this has been a trend over the past 15 years (2 GT installments per console generation). I am curious to see how improved the game engine is; if load times are halved [at least], I will be impressed. One can only hope the audio clips are improved as well.
      • 2 Years Ago
      If they get this out before the end of 2013, that would be amazing. Somehow the folks at Sony have found a way to manage the megalomania of Kazunori Yamauchi and developed GT6 in half the time it took them to do GT5. Only downside is that it's still on PS3. If this were for PS4 this would be a huge system seller.
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