Gentlemen, Stop Your Engines – New NASCAR Title Is Not Impressive



Feeling rather good about ourselves, we spent our Daytona winnings on a more powerful engine for our car, signed up a few new eager sponsors and got ready for the next round at Phoenix. We managed to get yet another pole position at Phoenix International Raceway before we were rudely and horribly brought back down to earth by the race that followed. Here's why: Unlike Daytona, where we basically lead from start to finish, at Phoenix we fell back into the pack fairly quickly, and then fell prey to the single worst part of the game... the caution flag.

We fell back into the pack fairly quickly, and then fell prey to the single worst part of the game... the caution flag.

While bumping and scraping paint are all par for the course in NASCAR The Game, the digital marshals pull out the yellow caution flags, essentially when any one of the cars actually spins on the track. That seems reasonable, until you understand that its far more common for this to happen during a yellow-flag restart, where the field is packed tightly together, than during any other part of the racing. (You'd think that the start of the race would have the same effect, but the annoying yellow flags seemed far less common at the start of races.)

During these frequent restarts, we tried every possible option to keep the race flowing: holding our spot in the field, aggressively trying to pass; even slowing down to let others by and secure some running room didn't help. We either were the cause of a crash, the target of an aggressive maneuver that resulted in a crash or simply a witness to two or more AI-controlled cars crashing themselves. Many times, this resulted in more laps being completed under yellow flag conditions than not.




Now, it could be that we're just so unskilled at the subtleties of NASCAR simulation that we were the root cause of all of the flags. But the net result no matter what we did – smarter and dumber AI, turning all of the driver assist setting all the way up and all the way down, changing our car setup ad nauseam – was that we were rarely able to race without enduring 10, 15 or even more caution flags per race. (And note that, only a few of these were the full 500-lap monsters of NASCAR reality, most of the time we'd select 10- or 20-percent of the real lap count to keep things moving along.) Even if the problem were just our bad driving (despite some 25-years of avid video game-racing experience, we might add), we would be forced to call these game mechanics and driving physics "unintuitive," – and we'd have to be feeling charitable with our adjectives to do so.

As we alluded to above, the promising online racing isn't much better, dynamically, than in Career Mode. Races benefit from being generally more open, with fewer racers to bump into one another, but the experience is still far from perfect. The smaller number of yellow flags is offset by long wait times to enter a race with a full field (ours ranged from five to ten minutes or so) and in-game glitching that saw cars "jumping" around the surface of the track when multiple-car interactions were happening.




Sadly, there's not much else to pull this wreck of a racer out of the fire, either. The graphical presentation is passable but disappointing – really only the cut scenes seem at all pretty. The damage modeling on the cars during a race is cartoony, the visual environment surrounding the racetrack itself is thin and pixilated, the cars feel weightless and unpredictable from one corner to the next and the schizophrenic music selection seems as though its been picked at random from the clearance bin at Target. (The score moves painfully from Pop to Metal to Young Country with foot-to-the-floor abandon.)

The guys that we "met" online, that first day of play, deserve better from the signature stock car title than NASCAR The Game: Inside Line has to offer. Hardcore NASCAR fans might find a little to love in this lackluster title – with a lot of patience – but more general racing gamers should look at other titles or wait for the next NASCAR game altogether.


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    • 1 Second Ago
  • 18 Comments
      Lou
      • 2 Years Ago
      There hasn't been a Nascar game since Nascar Racing 2003 from Papyrus. Subsequently that was the year EA bought out the licensing right and ran the series into the ground. The guys at Papyrus had the physics down pat to be the most realistic racing game(next to Grand Turismo at the time) on the market. Since then, Papyrus developers defected to and started www.iracing.com.
      Number23
      • 2 Years Ago
      These are the same guy who put that POS Ferrari Challenge in 2008 for the PS3/Xbox 360. That game had similar issue of poor graphics and appalling AI. Those SOB's got their last nickle from me.
      Fireboy Watergirl 3
      • 2 Years Ago
      I for instance think that NASCAR games are totally awesome, so please don;t dis this amazing sport!
      dej
      • 2 Years Ago
      Of course the game is not realistic. Because, the stands are full in the game and these days, that's not realistic.
      bonehead
      • 2 Years Ago
      I have always dreamed of driving a stock RWD pushrod carbureted v8 toyota camry in circles. Thanks Nascar game!!!!
        Rental Rep
        • 2 Years Ago
        @bonehead
        Well considering they use fuel injection now, you may have to keep dreaming.
      m_2012
      • 2 Years Ago
      Left turn x 4, game complete..$50 wasted in 4 mins.
      Nathan Loiselle
      • 2 Years Ago
      *whispers* F1. F1. F1.
      michigan
      • 2 Years Ago
      Video game shill blog. Shill shill shill...
      Lachmund
      • 2 Years Ago
      no nascar game ever was impressive. as was the sport
      S.
      • 2 Years Ago
      The only fun part about ANY nascar game is driving against traffic and causing massive accidents. Otherwise, it's a snorefest.
      Pj Taintz
      • 2 Years Ago
      everybody and their mom knows that if you are a nascar fan, and you want a nascar racing game, iracing.com is the only way to go. hell 1/2 of the nascar drivers use it as training its that realistic (or they get paid that much to say so, not sure which)
      Tahoe
      • 2 Years Ago
      "... and then fell prey to the single worst part of the game... the caution flag." So it's not anymore fun to play then to watch. What a suprise!
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