The racing-fueled programmers at Codemasters have been pretty busy of late, it seems. The crew recently pinned a bow on their latest racing game, F1 2012, and has just shown off another highly anticipated sequel, GRID 2, at the Eurogamer Expo.

GRID 2 seems to incorporate a lot of what we like about F1 2012, including, we're guessing, the physics modeling behind a new TrueFeel Handling System. We've got a bit of a wait before we can test this out for ourselves – the new game is due out in the summer of 2013 – but there will be many a promo trailer to watch between now and then, including this first set of two.

In the first video, a new Ford Mustang Boss 302 and a vintage Mach 1 dice for position on a redwood-lined California coastal road. In the second, the streets of Chicago are the venue, and a Chevrolet Camaro SS, Corvette Z06 and a Mustang are included amongst the motive combatants. Scroll down to check them out.






Show full PR text
FIRST GRID®2™ GAMEPLAY VIDEOS REVEALED

See the Race Return at www.youtube.com/gridgame

Los Angeles, Calif. – Sept. 27, 2012 – Codemasters® today launched the first two gameplay videos for GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed GRID™. Revealing races at two of the game's new locations, Chicago and California Coast, the GRID 2 gameplay videos are captured from pre-alpha, work-in-progress code and are now showing at www.youtube.com/gridgame.

The Chicago video features a Street Racing stage where muscle cars, including the Camaro SS, Z06 Corvette and Boss Mustang, charge through skyscraper-lined streets and chase through tunnels. The California Coast video follows a head-to-head, point-to-point duel between a contemporary Boss Mustang and a classic Mustang Mach 1 on a tight and twisting sprint for the line.

GRID 2 will make its consumer debut at this week's Eurogamer Expo (www.eurogamerexpo.com) at London's Earls Court (September 27-30), where gamers can experience the return of the race themselves. Players can take to the streets of Chicago or hit the California Coast's spectacular roads, each offering a different racing challenge, yet sharing the game's core relentless, high-impact, aggressive competition.

GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature - now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series' core value – it's all about the race. GRID 2 will also introduce the new TrueFeel™ Handling System, which uses real physics to hit a sweet spot between accessibility and simulation to deliver handling that is approachable yet challenging to master.

Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – North America, Europe and Asia – players will race their way to the top of GRID 2's new, evolving world of motorsport. From Paris to Dubai, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and twisting mountain roads will become home to the most visceral and exhilarating races in games.

GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customization options and integration with RaceNet* – the online community portal for Codemasters Racing games which tracks player's races, rewards and rivals – will offer further immersion and connectivity to extend each player's GRID 2 experience.

GRID 2 is in production at Codemasters Racing Studios and is available to pre-order ahead of its summer 2013 release for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows PC. Fans can keep up with all the latest updates straight from the studio by speeding over to www.gridgame.com and www.facebook.com/gridgame or follow the team at www.twitter.com/gridgame.


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    • 1 Second Ago
  • 25 Comments
      Kelly Hatcher
      • 2 Years Ago
      HAHAHAHA, 4,000 POUND CAMARO OUT MANEUVERING KTM CROSSBOW AND ATOM 2 IN CORNERS. CLEARLY NOT A REAL RACE SIM, HAVE FUN XBOXERS...
      Soul Shinobi
      • 2 Years Ago
      Cars seem strangely 'darty' in their handling, looks more arcade-ish than expected.
      Lachmund
      • 2 Years Ago
      wrong direction, codemasters! turn around. look at project CARS
      Vu
      • 2 Years Ago
      is there a dash view? after getting spoiled by the beautiful dashes in Forza Motorsport 4, it's hard to go back to these other views.
        Greg
        • 2 Years Ago
        @Vu
        The first GRID had an interior panoramic view so GRID 2 should have it also. I'm really looking forward to this sequel next summer. I enjoyed the first GRID more than Gran Turismo 5. I hope that there are more cars available in GRID 2.
      stratosrally
      • 2 Years Ago
      I know I seem to be in the minority here, but for pure driving enjoyment using my PC (at 48 I'm NOT going to buy a console!) Grid, Dirt2 and Dirt3 have been a blast. I still play all 3 - no driver aids, prefer touring cars and American Muscle - (straight racing, no drift b.s). in Grid. Rallycars, trailblazers, rallycross cars, and trophy trucks in Dirt2. All the same again except forget trophy trucks in Dirt3 - one of the things that got worse instead of better. I've got high hopes for Grid2 and hopefully Dirt4 (Dirt Showdown seems silly from the demo I've played). I am annoyed at some of the details such as Grid official servers being shut down and Dirtnet has been down for a couple weeks - maybe it's "done for" in Dirt2 as well. I liked playing the tournaments but there is no connection available to allow participation currently. So, thanks for the games CodeMasters - but your commitment level sucks. Pay attention to your customers, because the word DOES get around.
      domingorobusto
      • 2 Years Ago
      Is the catch-up function on the AI gone? Because it was absolutely infuriating in the first game. I was in a Boss 302 and entered a corner behind one of the Ravenwest Boss 302s, so the exact same car. I passed and carried at least 20 mph more than them through the turn and onto the straight. They blew by me like I wasn't there and were 5 lengths ahead by the end of the straight. I never touched that game again beyond the drift events. A tiny little bit of catchup is nice and keeps things interesting. When you have the best race of your life and your rivals still beat you because the game is giving your rival physics breaking powers in cars that are supposed to be equal, it's simply bull$#!^. I want the AI to beat me because it took a perfect line, not because the program gave them an extra 400 hp and grip levels unexplainable by science. If this has been fixed, Grid 2 should be great. If it hasn't, i won't touch this game with a 20 ft pole.
      RodRAEG
      • 2 Years Ago
      The driving physics look like Gran Turismo 5. Obviously not a game for the serious sim-racer.
      michigan
      • 2 Years Ago
      More video game shilling...
      michigan
      • 2 Years Ago
      More video game shilling...
      michigan
      • 2 Years Ago
      More video game shilling...
      stratosrally
      • 2 Years Ago
      The game may be loads of fun, but be warned - Codemaster's history of letting games fall by the wayside is continuing. As I guessed earlier - DirtNet for Dirt2 has been killed by CodeMasters - Here's a post I found online: "Thank you for submitting your recent request to Codemasters Customer Services concerning DiRT 2. Unfortunately due to the age of the game, DirtNet is no longer available for Dirt 2. You will, however, still be able to play the game online using the Xbox Live service. Please accept our sincere apologies for any inconvenience caused Kind regards Rob Codemasters Customer Services" I was in 47th place worldwide in a tournament when they killed it. This shouldn't have surprised me - Grid 1 had it's server support yanked over a year ago. I wonder how long they'll support Grid 2.
      ayeco
      • 2 Years Ago
      Why is it so hard to get the sounds for the cars right?
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