Hermann Tilke designed the Austin F1 circuit, and no one is quite sure if he's recreated the magic of Turkey or the borefest of Valencia. With 133 feet of elevation change, though, the 3.4 mile Circuit of the Americas and its 20 turns should be closer to the former. The track will feature in Codemasters' "F1 2012" video game, and Motorworld Hype was given a virtual tour by Codemasters designer Paul Jeal at E3.

Aside from the overexposure, the track and the game both look worthy of further investigation. Scroll down to check it out, as well as a longer video of chief designer Stephen Hood doing three laps in Lewis Hamilton's McLaren Mercedes.






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    • 1 Second Ago
  • 18 Comments
      stratosrally
      • 2 Years Ago
      Not bad... What we really need is a video game with Australian V8 Supercars racing at this track - which will be more entertaining in real life as well!
      jaxstone88@yahoo.com
      • 2 Years Ago
      The slow corners are too fast...this track will be like abu dhabi...with no overtaking opportunities...
      jurzdevil
      • 2 Years Ago
      i feel better about not going to this race this year and waiting until next year for the race in new jersey.
        gtv4rudy
        • 2 Years Ago
        @jurzdevil
        New Jersey's track is ok if you like to see a streaking single file of F1 cars with no place to pass on a tight street course lined with cement barriers.
      Bryan South
      • 2 Years Ago
      I think all the New F1 tracks are all relativity the same. They maybe have different layouts but they all have similar features. Older F1 tracks test different aspects of the cars and these new ones seem to try and do everything. What I find especially stupid about this track is the fact that many of the corners are supposed to represent corners at other tacks. Those tracks are already in the calendar so why copy them?
      Rick
      • 2 Years Ago
      looks like another boring tilke track with those switchbacks near the end, like hockenheim and fuji. zzzzzzz
      Carbon Fibre
      • 2 Years Ago
      Gives us a good idea but to be honest, inaccurate. No elevation changes whatsoever as reflected in the circuit site. Looks bland but we'll see.
      lars
      • 2 Years Ago
      Looks like a cool track. Even if Formula 1 in general is boring a frack. Hopefully GT5 will make the track available as DLC as well.
      Groagun
      • 2 Years Ago
      Funny, I don't see it as boring. Most modern passing happens in braking zones and there are 2 or 3 on this track. I know its just a simulation but it seems fast and longer than I thought. Longer meaning it's busy and keeps the drivers constantly occupied and feels longer than it actually is. I'm looking forward to seeing it in action, we'll see then.
      DrWardBondTV
      • 2 Years Ago
      The track is boring and looks to have at least three DRS zone. F1 keeps hiring the same designer and it's getting boring. Bring back Paul Ricard, Estroril and Jerez.
      The Law
      • 2 Years Ago
      Looks just as boring as the Indian circuit.
      Groagun
      • 2 Years Ago
      Funny, I don't see it as boring. Most modern passing happens in braking zones and there are 2 or 3 on this track. I know its just a simulation but it seems fast and longer than I thought. Longer meaning it's busy and keeps the drivers constantly occupied and feels longer than it actually is. I'm looking forward to seeing it in action, we'll see then.
      Lachmund
      • 2 Years Ago
      pretty unimpressive course for a brand new one, don't you think?!
        HollywoodF1
        • 2 Years Ago
        @Lachmund
        Charge uphill to a blind 135 degree Turn 1, an esses-complex of varying radius, a short strait to a hard-brake, high-precision hairpin, followed by a top-speed straight to another hairpin, a unique single left, double apex right, triple apex left, quadruple apex right; and a final 135 degree leading to a long front straight. There is a lot of high-speed, precision driving required on this circuit. Easily-missed apexes and possibilities for under-braking, and about 4-good opportunities for passing.
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