The ladies and gentlemen at Turn 10, the studio behind Forza Motorsport 4, take their cars just as seriously as their gaming. They're not the only gamers to invest heaps of time rendering metal into pixels, but you might be surprised just how much travel, how many microphones, how long on the dyno and what kinds of owners go into gathering the selection of rides.

If you've wondered what goes into taking a Bugatti Veyron, or even a Honda Civic Si, from the parking lot to the game's custom Bernese Alps track, then there's a video just for you after the jump.


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  • 20 Comments
      pete
      • 2 Years Ago
      To answer the folks asking about why they don't use CAD or laser scans...Both of those methods produce polygon meshes that are typically very dense, and don't reduce resolution very gracefully like the hand laid out flow-lines shown in the video. Automakers are also very careful about giving out their CAD data. I, personally use that type of data every day in my job as an artist working in advertising, and it takes a lot of work to clean the data and tessellate it well (turn the NURBS surfaces into polygons), and some automakers still won't give us access to the official CAD for a variety of reasons. If we sometimes can't get it in our building guarded with bio-metric security measures, the automakers will be very reluctant to even let derivative versions of their own official data out into the hands of consumers. As someone who does similar work, I do quite admire what the Forza team does!
      joe_smithers
      • 2 Years Ago
      It would be great if Turn 10 had this much dedication towards fixing their online matchmaking issues in addition to committing to a two way dialogue with the community.
        ufm3
        • 2 Years Ago
        @joe_smithers
        There was a statement not that long ago about working on the matchmaking. I think I saw it on forzamotorsport.net in the week in review update.
          joe_smithers
          • 2 Years Ago
          @ufm3
          T10's statement was extremely vague and doesn't really give the many people posting in the offical connectivity issue thread that its going to be resolved anytime soon. When you carve out a good chunk of a Sunday to play the game and maybe 50% of your attempts to load a game is successful, its a tad frustrating. Nothing is worse than waiting 10 mins for a race to end, another minute for the countdown to end, only to have the game fail to load, go back to the lobby and then start the process all over again. Rediculous when you pay $75 for the collectors edition, $30 for seasons pass and another $10 or so a month for XBL.
      ufm3
      • 2 Years Ago
      There are a lot of arguements for GT5 having the edge on FM4 in the simulation dept (and a lot of them are valid) but I just don't care. The cars look amazing, they sound fantastic, the tracks are fun, and the overall experience just more fun. That's why I'm a diehard FM fan.
      RodRAEG
      • 2 Years Ago
      Hence why Forza rocks. I'm just happy they included my car in the game finally ('02 M Coupe), and it has the same snappy handling characteristics in game as in real life. Well done, Forza. Well done.
      Fat Stig
      • 2 Years Ago
      GT5 not having a "premium" model of the Veyron was the biggest fail of the year, I mean really, its the god damn Veyron. Instead they opt for 6 premium models of a Miata. Forza feels more like a car lovers game while GT5 had an obvious bias and didnt seem like they loved cars at all, it was just brand masturbation.
      IBx27
      • 2 Years Ago
      Wasn't this video used for Forza 3, too?
        Lachmund
        • 2 Years Ago
        @IBx27
        i remember seeing that video (or a similar one) years ago
      TH3R
      • 2 Years Ago
      i love the game, better than GT5, and i've grown up playing GT since back on the PSone. but i hate that they have to squeeze the customers and the gamers for more cash if they want more cars. that's complete BS imo. all these stupid DLC cars. they should be part of the game already. releasing new car packs each month is simply a money grab. that's the one thing i respect about GT, and that they simply gave you all the cars up front. not sure if they do that still with GT5 since i haven't played it since launch day, but that's the one and only flaw in Forza. do they not make enough money?
      zeus
      • 2 Years Ago
      As good as GT5 might be the one thing I feel they did the least work was in the sound effect. Forza does sound better and more realistic in that aspect. Still love GT5 physics better thou.
      LifeLongCarGuy
      • 2 Years Ago
      The way they manually source the shape of the cars is remarkable! There has got to be a better way though. Lasers perhaps? My latest game console is a PS3 that I no longer play, but every time I see Forza footage I think about getting an XBox.
        ufm3
        • 2 Years Ago
        @LifeLongCarGuy
        I hardly play anything else on my 360 and I don't regret it. Find a used 360 and I doubt you will either.
      Smilingoat
      • 2 Years Ago
      Forza Sounds/Physics/Menu/Post launch content/etc. really makes me regret my GT5 purchase
        dtrump_21
        • 2 Years Ago
        @Smilingoat
        If GT5 just sorted out the sounds I could live with it. How many hints do they need. SORT IT OUT!! NOW!!!!!
      • 2 Years Ago
      [blocked]
      Miami996
      • 2 Years Ago
      Where are the Porsche's? Until Forza gets the Porsche's back in the game it is just spinning it's wheels. You cannot have a road racing game without Porsche and Ruf does not cut it we need street and race versions of the winningest manufacturer in road racing history.
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