• Dec 1, 2010
Gran Turismo 5 has been pretty polarizing, right out of the gate. Some diehard fans are so excited that it's here, they may not care about the obvious issues the game has at launch. On the other end of the spectrum, some folks are quick to deride the racing sim as being terrible when that's far from true. The reality is that Gran Turismo 5 falls somewhere in between these two extreme points of view. It is pretty amazing, while its flaws are clearly visible. Creator Kazunori Yamauchi has revealed that fixes are planned, and should arrive by early December.

What exactly do these fixes include? Mechanical damage will be added to the existing cosmetic damage, the "blocky shadows" will be resolved, online functionality will be increased and the ability to disable the HUD is mentioned as a possible option.

Whatever your gripes with the game may be, it's nice to hear that Polyphony Digital is listening. The ability to implement fixes and dole them out by way of a download is a far cry better from the old days of waiting for the next generation game.

[Source: Joystiq]


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  • 50 Comments
      • 4 Years Ago
      Kazunori Yamauchi is seriously the biggest schyster of our times. How could a game with 6 years of trips, research, and development be so flawed out the gate?

      8GBs of data on a disc plus SIX years of work and you still need patches? IS it fair to have one game that isn't close to being right out the box "data-whoring" my hard drive with endless patches?

      Was there no beta testing that would have immediately revealed these flaws? At this point I don't care about the game as much as Sony firing Kazunori Yamauchi so that my faith in this franchise is restored.

      Any who proclaims to be such a "car fan" and "perfectionist" is outright negligent as a game maker if he thinks the tripe on shelves is acceptable.

      I do know, that "kaz" is a big photography and jazz music fan. Funny how perfect those aspects came out.

      PD you make me sick at how you have pandered to this clown
        • 4 Years Ago
        Overreact much? Seriously, there are bigger problems in the world. If you have such a problem with the game, return it to Gamestop for a bit of credit to put toward something more to your liking.

        -R
        • 4 Years Ago
        @Bear Two hours of play? Seriously? I'm on level 20 now, and I'm just now starting to truly appreciate this game. The damage and AI are both much better in later levels, and once you get used to the menus, they're not that bad.

        The fact that you passed judgment on this game in a mere 2 hours is pretty pathetic.
        • 4 Years Ago
        You obviously have no knowledge of game development! A game that is 8 gig perfect out of the box is simply too much to ask for. Where were you in the late 90s? PC Games that were 50-500 megs required patches all the times, and partly because they were online enabled and also because the PC hardware was far more advanced than the console we had. Now that the console are just as much high tech as PC's, we are starting to see how hard it is to create perfect game right out of the box. Those updates are free and so is the PS network and you still find someway to cry that updates uses disc space! Pathetic. In the days, people were anticipating game updated for new functionnality and better experience. Maybe you should stick with something like the NFS series that gets a new one every year!
      • 4 Years Ago
      I'm glad to see that they are willing to continue updating. I'll admit that the game isn't perfect, but 90% of the complaints are from the people who I'd prefer to NOT race against because it's clear their focus is not on racing, but "how it looks"....and those people can't race anyway....so I'm glad the kiddies will stay with Forza.

      Now...onto things that matter to the RACER:

      1. We need to be able to save multiple tunes. I want to be able to use the same car whether I'm racing Circuit de la Sarthe or Autumn Ring mini without having to retune.

      2. We need to be able to set the gear ratios on the tranny....not just the rear. This is huge and I can't believe a simulator wouldn't have this.

      3. The walls of Madrid are seriously flawed. When the car touches the wall at less than a 45 degree angle, the car still spins towards the wall rather than bouncing away. This is a physical impossibility that rears its ugly head everytime I get tapped into a wall. It's bad enough to deal with crashing, but to have to do a K turn to get back on the road is ridiculous.



        • 4 Years Ago
        1. Gee us kiddies on Forza have that.

        2. And that.

        3. And don't have that.

        Sucks for you, oh GT loyalist. Some of us like the play the better game.
        • 4 Years Ago
        My bad Chris, I couldn't hear you - I was too busy RACING with my copy of Forza 3 from a year ago to notice this game and it's bugs on an elitist platform.
      • 4 Years Ago
      I don't understand their concept for rims/wheels. How can they not allow 'standard' vehicles to change wheels?
      • 4 Years Ago
      How about if they patch some customization or tuning options? If its possible.
      • 4 Years Ago
      It's a shame that PD (or probably Sony) are treating DLC as an opportunity to patch the game when it should have been finished before going gold. Releasing unfinished games used to be kept mostly to the PC world, it's a shame that console developers are doing it too.

      As for GT5: If my impression of the reviews is correct, it's just more GT. Sure there are new features, but the base game (what you spend 90% of the time doing) is the same as GT1-4. Buy a car, tune it up, enter races where the other drivers don't actually seem to know you're there (but you'll probably be way ahead or way behind because the game doesn't scale, so it won't matter), and repeat until you're bored. The game's a car-collecting sim first and a driving sim second. It's not a racing sim at all.
      • 4 Years Ago
      How about patching in a game-save unlock? I'm not going to put in 200 hours of racing and collecting only to lose it when I decide I want an SSD so the load times are bearable or when my hard drive crashes (this is possible)
      • 4 Years Ago
      rphilip75

      A vehicles inherent dynamics should be accurate from square one. If the user has to supplement the dynamics of a vehicle for accurate physics, the fundamentals of the vehicle are flawed.

      Regardless of the ability to modify the dynamics of the vehicle, the physics in certain areas are still very innacurate IMO. The sense of weight, pitch, yaw, and roll is grossly miscalculated, which induces the subsequent loose feeling rear end at speed. Albeit, steering seems to be superior in GT5 vs. FM3. FM3 does a superior job implementing "feel", in contrast to GT5 which feels very flat.

      I would say the concensus on sound for GT5 is subpar to it's competitors.

      I cannot relate tot he floating feel in FM3, the car behaves much like I would expect.

      Regardless of my opinion, the masses have spoken, and to many peoples dismay (inlcuding mine) GT5 is a big disappointment, as was GT4. GT3 was the only iteration I could appreciate.



        • 4 Years Ago
        The masses have spoken? You meen the whiney reviewers , the haters, the ones who try to find glitches in the game who rate the game a 2 out 10 yet the game sold 2.9 million in 4 days and still is selling strong,and yet becomes the most wanted game for Christmas.Look up the info for yourself, couldn't make it up if I tried. Yup the masses have spoken alright, they spoken that there standing behind one of the best racing series to date despite the hatred and poor reviews from ones who barely scratched the surface of GT or even know about the GT series. There is a reason why its the best selling racing game franchise on this planet.

        P.S Car don't have a floaty feeling in forza , they actually fly , look it up yourself on youtube.
      • 4 Years Ago
      Glad to hear! Now if we could get some american cars DLC and I will be happy
      • 4 Years Ago
      The beauty of downloadable updates :D
        • 4 Years Ago
        yet another product sold as a beta for the consumer to finish testing.

        joy
        • 4 Years Ago
        the "blockies" and "jaggies" are pretty laughable.
        living in an 8 bit world.
        • 4 Years Ago
        Agreed. What, Polyphony? 7 years wasn't long enough?

        Don't get me wrong, I really love this game. But there is no excuse for some of this stuff.
        • 4 Years Ago
        agreed with carnut, the current gen of consoles has made developers lazy. They can release a broken or unfinished game and know they can fix it later. While GT5 isn't as bad as some, I wouldn't call it finished. And what took 6 years anyways?
      • 4 Years Ago
      When racing in wet conditions the edges of the car become blocky when the spray of other racers washes over your car. Also some of the license tests feel faulty, I get gold on them by driving like a slob. Last I checked the license tests are supposed to test your skills not see how good you can drift around the corners. Also I feel the game is too easy, except B-Spec mode. Speaking of B-Spec mode it's almost impossible to win any events unless you have a high ranking driver or a really great car.
      • 4 Years Ago
      I think if they were going to have approx 500 Japanese cars that they should have come out with a JDM version and an International version with more GT Sports cars from countries other than Japan such as the: Bugatti; Veyron; Kongsiegg; Zenvo ST-1 Holden Coupe 60 Opel OPC Insignia etc
      • 4 Years Ago
      how about in car views, functional wipers, lights for all cars that have them. i'd be happy with that.
        • 4 Years Ago
        @thegorram
        You missed the part where i said for all cars.
        • 4 Years Ago
        Um... There are functional wipers. Check your controller layout next time you play. There is a button to turn wipers on/off and you can switch high-beams on off (although you can't turn lights themselves on/off).
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