<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Autoblog - Comments for GT5 Prologue to get downloadable damage this fall</title>
<link>http://www.autoblog.com/2008/04/04/gt5-prologue-to-get-downloadable-damage-this-fall/</link>
<description>Autoblog Comments for GT5 Prologue to get downloadable damage this fall</description>
<image>
<url>http://www.autoblog.com/media/feedlogo.gif</url>
<title>Autoblog</title>
<link>http://www.autoblog.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on GT5 Prologue to get downloadable damage this fall]]></title><link>http://www.autoblog.com/2008/04/04/gt5-prologue-to-get-downloadable-damage-this-fall/</link><guid isPermaLink="true">http://www.autoblog.com/2008/04/04/gt5-prologue-to-get-downloadable-damage-this-fall/</guid><description><![CDATA[Well the thing about damage is it's more subtle then either wreck or not, if you get bumped or if you bump someone you will recieve some damage. Then part of it is deciding at which point you think you can continue with damage or if you've lost too much time and are no longer fast enough to compete, then you hit restart. But if you take some damage and can limp to the finish thats cool too.<br>The way Forza does it is every contact causes some damage, the cost to repair comes out of your winnings at the end of the race.<br>Basically the way damage adds value to the video game sim is that it gives a linear progression of penalties for driving poorly.<br>I don't see how tire wear is ok, but car damage is not. Especially since tire wear in any game is way off. Even the stickiest of tires don't warm up for a few laps, but they'll all last for several laps. In any of the games the super slicks barely last 4 laps.]]></description><dc:creator><![CDATA[Mez Jr]]></dc:creator><pubDate>Apr 4th 2008 1:25PM</pubDate></item></channel></rss>