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Reader Comments for
Subscribe to this threadGT5 Prologue to get downloadable damage this fall
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why not the LS2LS7? @ Apr 4th 2008 11:41AM
Well, I know they had to do it because of all the rage on the internets. But it's pretty much a waste of time. Real racers don't run into things anyway. It's not how you finish first (which is the goal of racing).
I also sure hope they fixed the AI on GT. I mean, it sucked before, but the idiot moves of the AI in GT4 were bad enough, if it also causes damage to your when a computer car hits you from behind in the middle of a straight, it'll be incredibly frustrating.
Romeo @ Apr 4th 2008 12:23PM
They don't? That's pretty funny because I seem to see crashes all the time watching auto racing.
why not the LS2LS7? @ Apr 4th 2008 12:45PM
The winners don't crash.
The ones who crash, well, if it was a racing sim, they would be selecting "restart" right after a crash.
You can argue a sim should be completely real, and there are a few who do drive 24 hour races on computer sims. But most people require some amount of fun to come from the sim, and driving a broken car that can't win the race for 70 minutes is no fun, let along having to wait 70 mins "in the pits" while the race ends because your car is completely broken. Thus, sims usually compromise a bit and add things like "restart" even though they aren't actually realistic.
Mez Jr @ Apr 4th 2008 1:25PM
Well the thing about damage is it's more subtle then either wreck or not, if you get bumped or if you bump someone you will recieve some damage. Then part of it is deciding at which point you think you can continue with damage or if you've lost too much time and are no longer fast enough to compete, then you hit restart. But if you take some damage and can limp to the finish thats cool too.
The way Forza does it is every contact causes some damage, the cost to repair comes out of your winnings at the end of the race.
Basically the way damage adds value to the video game sim is that it gives a linear progression of penalties for driving poorly.
I don't see how tire wear is ok, but car damage is not. Especially since tire wear in any game is way off. Even the stickiest of tires don't warm up for a few laps, but they'll all last for several laps. In any of the games the super slicks barely last 4 laps.